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150 lines
6.3 KiB
150 lines
6.3 KiB
// David Eberly, Geometric Tools, Redmond WA 98052
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// Copyright (c) 1998-2021
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// Distributed under the Boost Software License, Version 1.0.
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// https://www.boost.org/LICENSE_1_0.txt
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// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
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// Version: 4.0.2019.08.13
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#pragma once
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#include <Mathematics/DCPQuery.h>
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#include <Mathematics/LCPSolver.h>
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#include <Mathematics/OrientedBox.h>
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#include <Mathematics/Rectangle.h>
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#include <Mathematics/Vector3.h>
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// Compute the distance between a rectangle and an oriented box in 3D. The
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// algorithm is based on using an LCP solver for the convex quadratic
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// programming problem. For details, see
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// https://www.geometrictools.com/Documentation/ConvexQuadraticProgramming.pdf
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namespace gte
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{
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template <typename Real>
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class DCPQuery<Real, Rectangle3<Real>, OrientedBox3<Real>>
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{
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public:
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struct Result
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{
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bool queryIsSuccessful;
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// These members are valid only when queryIsSuccessful is true;
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// otherwise, they are all set to zero.
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Real distance, sqrDistance;
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std::array<Real, 2> rectangleParameter;
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std::array<Real, 3> boxParameter;
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Vector3<Real> closestPoint[2];
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// The number of iterations used by LCPSolver regardless of
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// whether the query is successful.
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int numLCPIterations;
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};
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// The default maximum iterations is 81 (n = 9, maxIterations = n*n).
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// If the solver fails to converge, try increasing the maximum number
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// of iterations.
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void SetMaxLCPIterations(int maxLCPIterations)
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{
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mLCP.SetMaxIterations(maxLCPIterations);
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}
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Result operator()(Rectangle3<Real> const& rectangle, OrientedBox3<Real> const& box)
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{
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Result result;
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// Rigidly transform the rectangle and oriented box so that the
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// oriented box becomes a canonical box.
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Vector3<Real> K = box.extent * (Real)2;
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Vector3<Real> tempV = rectangle.center - box.center;
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Vector3<Real> V, E0, E1;
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for (int i = 0; i < 3; ++i)
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{
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V[i] = Dot(box.axis[i], tempV) + box.extent[i];
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E0[i] = Dot(box.axis[i], rectangle.axis[0]);
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E1[i] = Dot(box.axis[i], rectangle.axis[1]);
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}
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// Convert the oriented rectangle to a regular one (origin at a
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// corner).
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Vector3<Real> scaledE0 = E0 * rectangle.extent[0];
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Vector3<Real> scaledE1 = E1 * rectangle.extent[1];
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V -= scaledE0 + scaledE1;
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E0 = scaledE0 * (Real)2;
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E1 = scaledE1 * (Real)2;
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// Compute quantities to initialize q and M in the LCP.
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Real dotVE0 = Dot(V, E0);
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Real dotVE1 = Dot(V, E1);
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Real dotE0E0 = Dot(E0, E0);
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Real dotE1E1 = Dot(E1, E1);
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// The LCP has 5 variables and 5 (nontrivial) inequality
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// constraints.
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std::array<Real, 10> q =
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{
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-V[0], -V[1], -V[2], dotVE0, dotVE1, K[0], K[1], K[2], (Real)1, (Real)1
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};
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std::array<std::array<Real, 10>, 10> M;
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M[0] = { (Real)1, (Real)0, (Real)0, -E0[0], -E1[0], (Real)1, (Real)0, (Real)0, (Real)0, (Real)0 };
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M[1] = { (Real)0, (Real)1, (Real)0, -E0[1], -E1[1], (Real)0, (Real)1, (Real)0, (Real)0, (Real)0 };
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M[2] = { (Real)0, (Real)0, (Real)1, -E0[2], -E1[2], (Real)0, (Real)0, (Real)1, (Real)0 , (Real)0 };
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M[3] = { -E0[0], -E0[1], -E0[2], dotE0E0, (Real)0, (Real)0, (Real)0, (Real)0, (Real)1, (Real)0 };
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M[4] = { -E1[0], -E1[1], -E1[2], (Real)0, dotE1E1, (Real)0, (Real)0, (Real)0, (Real)0, (Real)1 };
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M[5] = { (Real)-1, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0 };
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M[6] = { (Real)0, (Real)-1, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0 };
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M[7] = { (Real)0, (Real)0, (Real)-1, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0 };
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M[8] = { (Real)0, (Real)0, (Real)0, (Real)-1, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0 };
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M[9] = { (Real)0, (Real)0, (Real)0, (Real)0, (Real)-1, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0 };
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std::array<Real, 10> w, z;
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if (mLCP.Solve(q, M, w, z))
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{
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result.queryIsSuccessful = true;
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Real t0 = (z[3] * (Real)2 - (Real)1) * rectangle.extent[0];
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Real t1 = (z[4] * (Real)2 - (Real)1) * rectangle.extent[1];
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result.rectangleParameter[0] = t0;
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result.rectangleParameter[1] = t1;
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result.closestPoint[0] = rectangle.center + t0 * rectangle.axis[0] + t1 * rectangle.axis[1];
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result.closestPoint[1] = box.center;
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for (int i = 0; i < 3; ++i)
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{
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result.boxParameter[i] = z[i] - box.extent[i];
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result.closestPoint[1] += result.boxParameter[i] * box.axis[i];
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}
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Vector3<Real> diff = result.closestPoint[1] - result.closestPoint[0];
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result.sqrDistance = Dot(diff, diff);
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result.distance = std::sqrt(result.sqrDistance);
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}
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else
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{
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// If you reach this case, the maximum number of iterations
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// was not specified to be large enough or there is a problem
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// due to floating-point rounding errors. If you believe the
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// latter is true, file a bug report.
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result.queryIsSuccessful = false;
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for (int i = 0; i < 2; ++i)
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{
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result.rectangleParameter[i] = (Real)0;
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}
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for (int i = 0; i < 3; ++i)
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{
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result.boxParameter[i] = (Real)0;
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result.closestPoint[0][i] = (Real)0;
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result.closestPoint[1][i] = (Real)0;
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}
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result.distance = (Real)0;
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result.sqrDistance = (Real)0;
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}
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result.numLCPIterations = mLCP.GetNumIterations();
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return result;
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}
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private:
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LCPSolver<Real, 10> mLCP;
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};
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}
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