You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 

116 lines
5.0 KiB

// David Eberly, Geometric Tools, Redmond WA 98052
// Copyright (c) 1998-2021
// Distributed under the Boost Software License, Version 1.0.
// https://www.boost.org/LICENSE_1_0.txt
// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
// Version: 4.0.2019.08.13
#pragma once
#include <Mathematics/DistLineSegment.h>
#include <Mathematics/Triangle.h>
#include <Mathematics/Vector3.h>
namespace gte
{
template <typename Real>
class DCPQuery<Real, Line3<Real>, Triangle3<Real>>
{
public:
struct Result
{
Real distance, sqrDistance;
Real lineParameter, triangleParameter[3];
Vector3<Real> closestPoint[2];
};
Result operator()(Line3<Real> const& line, Triangle3<Real> const& triangle)
{
Result result;
// Test if line intersects triangle. If so, the squared distance
// is zero.
Vector3<Real> edge0 = triangle.v[1] - triangle.v[0];
Vector3<Real> edge1 = triangle.v[2] - triangle.v[0];
Vector3<Real> normal = UnitCross(edge0, edge1);
Real NdD = Dot(normal, line.direction);
if (std::fabs(NdD) > (Real)0)
{
// The line and triangle are not parallel, so the line
// intersects/ the plane of the triangle.
Vector3<Real> diff = line.origin - triangle.v[0];
Vector3<Real> basis[3]; // {D, U, V}
basis[0] = line.direction;
ComputeOrthogonalComplement<Real>(1, basis);
Real UdE0 = Dot(basis[1], edge0);
Real UdE1 = Dot(basis[1], edge1);
Real UdDiff = Dot(basis[1], diff);
Real VdE0 = Dot(basis[2], edge0);
Real VdE1 = Dot(basis[2], edge1);
Real VdDiff = Dot(basis[2], diff);
Real invDet = ((Real)1) / (UdE0 * VdE1 - UdE1 * VdE0);
// Barycentric coordinates for the point of intersection.
Real b1 = (VdE1 * UdDiff - UdE1 * VdDiff) * invDet;
Real b2 = (UdE0 * VdDiff - VdE0 * UdDiff) * invDet;
Real b0 = (Real)1 - b1 - b2;
if (b0 >= (Real)0 && b1 >= (Real)0 && b2 >= (Real)0)
{
// Line parameter for the point of intersection.
Real DdE0 = Dot(line.direction, edge0);
Real DdE1 = Dot(line.direction, edge1);
Real DdDiff = Dot(line.direction, diff);
result.lineParameter = b1 * DdE0 + b2 * DdE1 - DdDiff;
// Barycentric coordinates for the point of intersection.
result.triangleParameter[0] = b0;
result.triangleParameter[1] = b1;
result.triangleParameter[2] = b2;
// The intersection point is inside or on the triangle.
result.closestPoint[0] = line.origin + result.lineParameter * line.direction;
result.closestPoint[1] = triangle.v[0] + b1 * edge0 + b2 * edge1;
result.distance = (Real)0;
result.sqrDistance = (Real)0;
return result;
}
}
// Either (1) the line is not parallel to the triangle and the
// point of intersection of the line and the plane of the triangle
// is outside the triangle or (2) the line and triangle are
// parallel. Regardless, the closest point on the triangle is on
// an edge of the triangle. Compare the line to all three edges
// of the triangle.
result.distance = std::numeric_limits<Real>::max();
result.sqrDistance = std::numeric_limits<Real>::max();
for (int i0 = 2, i1 = 0; i1 < 3; i0 = i1++)
{
Vector3<Real> segCenter = (Real)0.5 * (triangle.v[i0] + triangle.v[i1]);
Vector3<Real> segDirection = triangle.v[i1] - triangle.v[i0];
Real segExtent = (Real)0.5 * Normalize(segDirection);
Segment3<Real> segment(segCenter, segDirection, segExtent);
DCPQuery<Real, Line3<Real>, Segment3<Real>> query;
auto lsResult = query(line, segment);
if (lsResult.sqrDistance < result.sqrDistance)
{
result.sqrDistance = lsResult.sqrDistance;
result.distance = lsResult.distance;
result.lineParameter = lsResult.parameter[0];
result.triangleParameter[i0] = (Real)0.5 * ((Real)1 -
lsResult.parameter[0] / segExtent);
result.triangleParameter[i1] = (Real)1 -
result.triangleParameter[i0];
result.triangleParameter[3 - i0 - i1] = (Real)0;
result.closestPoint[0] = lsResult.closestPoint[0];
result.closestPoint[1] = lsResult.closestPoint[1];
}
}
return result;
}
};
}