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// David Eberly, Geometric Tools, Redmond WA 98052
// Copyright (c) 1998-2021
// Distributed under the Boost Software License, Version 1.0.
// https://www.boost.org/LICENSE_1_0.txt
// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
// Version: 4.0.2019.08.13
#pragma once
#include <Mathematics/DistLine3AlignedBox3.h>
#include <Mathematics/Line.h>
#include <Mathematics/OrientedBox.h>
namespace gte
{
template <typename Real>
class DCPQuery<Real, Line3<Real>, OrientedBox3<Real>>
:
public DCPQuery<Real, Line3<Real>, AlignedBox3<Real>>
{
public:
struct Result
:
public DCPQuery<Real, Line3<Real>, AlignedBox3<Real>>::Result
{
// No additional information to compute.
};
Result operator()(Line3<Real> const& line, OrientedBox3<Real> const& box)
{
// Transform the line to the coordinate system of the oriented
// box. In this system, the box is axis-aligned with center at
// the origin.
Vector3<Real> diff = line.origin - box.center;
Vector3<Real> point, direction;
for (int i = 0; i < 3; ++i)
{
point[i] = Dot(diff, box.axis[i]);
direction[i] = Dot(line.direction, box.axis[i]);
}
Result result;
this->DoQuery(point, direction, box.extent, result);
// Compute the closest point on the line.
result.closestPoint[0] = line.origin + result.lineParameter * line.direction;
// Compute the closest point on the box.
result.closestPoint[1] = box.center;
for (int i = 0; i < 3; ++i)
{
result.closestPoint[1] += point[i] * box.axis[i];
}
return result;
}
};
}