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// David Eberly, Geometric Tools, Redmond WA 98052
// Copyright (c) 1998-2021
// Distributed under the Boost Software License, Version 1.0.
// https://www.boost.org/LICENSE_1_0.txt
// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
// Version: 4.0.2019.08.13
#pragma once
#include <Mathematics/CurveExtractor.h>
// The level set extraction algorithm implemented here is described
// in Section 2 of the document
// https://www.geometrictools.com/Documentation/ExtractLevelCurves.pdf
namespace gte
{
// The image type T must be one of the integer types: int8_t, int16_t,
// int32_t, uint8_t, uint16_t or uint32_t. Internal integer computations
// are performed using int64_t. The type Real is for extraction to
// floating-point vertices.
template <typename T, typename Real>
class CurveExtractorTriangles : public CurveExtractor<T, Real>
{
public:
// Convenience type definitions.
typedef typename CurveExtractor<T, Real>::Vertex Vertex;
typedef typename CurveExtractor<T, Real>::Edge Edge;
// The input is a 2D image with lexicographically ordered pixels (x,y)
// stored in a linear array. Pixel (x,y) is stored in the array at
// location index = x + xBound * y. The inputs xBound and yBound must
// each be 2 or larger so that there is at least one image square to
// process. The inputPixels must be nonnull and point to contiguous
// storage that contains at least xBound * yBound elements.
CurveExtractorTriangles(int xBound, int yBound, T const* inputPixels)
:
CurveExtractor<T, Real>(xBound, yBound, inputPixels)
{
}
// Extract level curves and return rational vertices. Use the
// base-class Extract if you want real-valued vertices.
virtual void Extract(T level, std::vector<Vertex>& vertices,
std::vector<Edge>& edges) override
{
// Adjust the image so that the level set is F(x,y) = 0.
int64_t levelI64 = static_cast<int64_t>(level);
for (size_t i = 0; i < this->mPixels.size(); ++i)
{
int64_t inputI64 = static_cast<int64_t>(this->mInputPixels[i]);
this->mPixels[i] = inputI64 - levelI64;
}
vertices.clear();
edges.clear();
for (int y = 0, yp = 1; yp < this->mYBound; ++y, ++yp)
{
int yParity = (y & 1);
for (int x = 0, xp = 1; xp < this->mXBound; ++x, ++xp)
{
int xParity = (x & 1);
// Get the image values at the corners of the square.
int i00 = x + this->mXBound * y;
int i10 = i00 + 1;
int i01 = i00 + this->mXBound;
int i11 = i10 + this->mXBound;
int64_t f00 = this->mPixels[i00];
int64_t f10 = this->mPixels[i10];
int64_t f01 = this->mPixels[i01];
int64_t f11 = this->mPixels[i11];
// Construct the vertices and edges of the level curve in
// the square. The x, xp, y and yp values are implicitly
// converted from int to int64_t (which is guaranteed to
// be correct).
if (xParity == yParity)
{
ProcessTriangle(vertices, edges, x, y, f00, x, yp, f01, xp, y, f10);
ProcessTriangle(vertices, edges, xp, yp, f11, xp, y, f10, x, yp, f01);
}
else
{
ProcessTriangle(vertices, edges, x, yp, f01, xp, yp, f11, x, y, f00);
ProcessTriangle(vertices, edges, xp, y, f10, x, y, f00, xp, yp, f11);
}
}
}
}
protected:
void ProcessTriangle(std::vector<Vertex>& vertices, std::vector<Edge>& edges,
int64_t x0, int64_t y0, int64_t f0,
int64_t x1, int64_t y1, int64_t f1,
int64_t x2, int64_t y2, int64_t f2)
{
int64_t xn0, yn0, xn1, yn1, d0, d1;
if (f0 != 0)
{
// convert to case "+**"
if (f0 < 0)
{
f0 = -f0;
f1 = -f1;
f2 = -f2;
}
if (f1 > 0)
{
if (f2 > 0)
{
// +++
return;
}
else if (f2 < 0)
{
// ++-
d0 = f0 - f2;
xn0 = f0 * x2 - f2 * x0;
yn0 = f0 * y2 - f2 * y0;
d1 = f1 - f2;
xn1 = f1 * x2 - f2 * x1;
yn1 = f1 * y2 - f2 * y1;
this->AddEdge(vertices, edges, xn0, d0, yn0, d0, xn1, d1, yn1, d1);
}
else
{
// ++0
this->AddVertex(vertices, x2, 1, y2, 1);
}
}
else if (f1 < 0)
{
d0 = f0 - f1;
xn0 = f0 * x1 - f1 * x0;
yn0 = f0 * y1 - f1 * y0;
if (f2 > 0)
{
// +-+
d1 = f2 - f1;
xn1 = f2 * x1 - f1 * x2;
yn1 = f2 * y1 - f1 * y2;
this->AddEdge(vertices, edges, xn0, d0, yn0, d0, xn1, d1, yn1, d1);
}
else if (f2 < 0)
{
// +--
d1 = f2 - f0;
xn1 = f2 * x0 - f0 * x2;
yn1 = f2 * y0 - f0 * y2;
this->AddEdge(vertices, edges, xn0, d0, yn0, d0, xn1, d1, yn1, d1);
}
else
{
// +-0
this->AddEdge(vertices, edges, x2, 1, y2, 1, xn0, d0, yn0, d0);
}
}
else
{
if (f2 > 0)
{
// +0+
this->AddVertex(vertices, x1, 1, y1, 1);
}
else if (f2 < 0)
{
// +0-
d0 = f2 - f0;
xn0 = f2 * x0 - f0 * x2;
yn0 = f2 * y0 - f0 * y2;
this->AddEdge(vertices, edges, x1, 1, y1, 1, xn0, d0, yn0, d0);
}
else
{
// +00
this->AddEdge(vertices, edges, x1, 1, y1, 1, x2, 1, y2, 1);
}
}
}
else if (f1 != 0)
{
// convert to case 0+*
if (f1 < 0)
{
f1 = -f1;
f2 = -f2;
}
if (f2 > 0)
{
// 0++
this->AddVertex(vertices, x0, 1, y0, 1);
}
else if (f2 < 0)
{
// 0+-
d0 = f1 - f2;
xn0 = f1 * x2 - f2 * x1;
yn0 = f1 * y2 - f2 * y1;
this->AddEdge(vertices, edges, x0, 1, y0, 1, xn0, d0, yn0, d0);
}
else
{
// 0+0
this->AddEdge(vertices, edges, x0, 1, y0, 1, x2, 1, y2, 1);
}
}
else if (f2 != 0)
{
// cases 00+ or 00-
this->AddEdge(vertices, edges, x0, 1, y0, 1, x1, 1, y1, 1);
}
else
{
// case 000
this->AddEdge(vertices, edges, x0, 1, y0, 1, x1, 1, y1, 1);
this->AddEdge(vertices, edges, x1, 1, y1, 1, x2, 1, y2, 1);
this->AddEdge(vertices, edges, x2, 1, y2, 1, x0, 1, y0, 1);
}
}
};
}