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// David Eberly, Geometric Tools, Redmond WA 98052
// Copyright (c) 1998-2021
// Distributed under the Boost Software License, Version 1.0.
// https://www.boost.org/LICENSE_1_0.txt
// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
// Version: 4.0.2019.08.13
#pragma once
#include <array>
#include <cmath>
#include <cstdint>
// An implementation of the QR algorithm described in "Matrix Computations,
// 2nd edition" by G. H. Golub and C. F. Van Loan, The Johns Hopkins
// University Press, Baltimore MD, Fourth Printing 1993. In particular,
// the implementation is based on Chapter 7 (The Unsymmetric Eigenvalue
// Problem), Section 7.5 (The Practical QR Algorithm). The algorithm is
// specialized for the companion matrix associated with a cubic polynomial.
namespace gte
{
template <typename Real>
class CubicRootsQR
{
public:
typedef std::array<std::array<Real, 3>, 3> Matrix;
// Solve p(x) = c0 + c1 * x + c2 * x^2 + x^3 = 0.
uint32_t operator() (uint32_t maxIterations, Real c0, Real c1, Real c2,
uint32_t& numRoots, std::array<Real, 3>& roots) const
{
// Create the companion matrix for the polynomial. The matrix is
// in upper Hessenberg form.
Matrix A;
A[0][0] = (Real)0;
A[0][1] = (Real)0;
A[0][2] = -c0;
A[1][0] = (Real)1;
A[1][1] = (Real)0;
A[1][2] = -c1;
A[2][0] = (Real)0;
A[2][1] = (Real)1;
A[2][2] = -c2;
// Avoid the QR-cycle when c1 = c2 = 0 and avoid the slow
// convergence when c1 and c2 are nearly zero.
std::array<Real, 3> V{
(Real)1,
(Real)0.36602540378443865,
(Real)0.36602540378443865 };
DoIteration(V, A);
return operator()(maxIterations, A, numRoots, roots);
}
// Compute the real eigenvalues of the upper Hessenberg matrix A. The
// matrix is modified by in-place operations, so if you need to remember
// A, you must make your own copy before calling this function.
uint32_t operator() (uint32_t maxIterations, Matrix& A,
uint32_t& numRoots, std::array<Real, 3>& roots) const
{
numRoots = 0;
std::fill(roots.begin(), roots.end(), (Real)0);
for (uint32_t numIterations = 0; numIterations < maxIterations; ++numIterations)
{
// Apply a Francis QR iteration.
Real tr = A[1][1] + A[2][2];
Real det = A[1][1] * A[2][2] - A[1][2] * A[2][1];
std::array<Real, 3> X{
A[0][0] * A[0][0] + A[0][1] * A[1][0] - tr * A[0][0] + det,
A[1][0] * (A[0][0] + A[1][1] - tr),
A[1][0] * A[2][1] };
std::array<Real, 3> V = House<3>(X);
DoIteration(V, A);
// Test for uncoupling of A.
Real tr01 = A[0][0] + A[1][1];
if (tr01 + A[1][0] == tr01)
{
numRoots = 1;
roots[0] = A[0][0];
GetQuadraticRoots(1, 2, A, numRoots, roots);
return numIterations;
}
Real tr12 = A[1][1] + A[2][2];
if (tr12 + A[2][1] == tr12)
{
numRoots = 1;
roots[0] = A[2][2];
GetQuadraticRoots(0, 1, A, numRoots, roots);
return numIterations;
}
}
return maxIterations;
}
private:
void DoIteration(std::array<Real, 3> const& V, Matrix& A) const
{
Real multV = (Real)-2 / (V[0] * V[0] + V[1] * V[1] + V[2] * V[2]);
std::array<Real, 3> MV{ multV * V[0], multV * V[1], multV * V[2] };
RowHouse<3>(0, 2, 0, 2, V, MV, A);
ColHouse<3>(0, 2, 0, 2, V, MV, A);
std::array<Real, 2> Y{ A[1][0], A[2][0] };
std::array<Real, 2> W = House<2>(Y);
Real multW = (Real)-2 / (W[0] * W[0] + W[1] * W[1]);
std::array<Real, 2> MW{ multW * W[0], multW * W[1] };
RowHouse<2>(1, 2, 0, 2, W, MW, A);
ColHouse<2>(0, 2, 1, 2, W, MW, A);
}
template <int N>
std::array<Real, N> House(std::array<Real, N> const& X) const
{
std::array<Real, N> V;
Real length = (Real)0;
for (int i = 0; i < N; ++i)
{
length += X[i] * X[i];
}
length = std::sqrt(length);
if (length != (Real)0)
{
Real sign = (X[0] >= (Real)0 ? (Real)1 : (Real)-1);
Real denom = X[0] + sign * length;
for (int i = 1; i < N; ++i)
{
V[i] = X[i] / denom;
}
}
else
{
V.fill((Real)0);
}
V[0] = (Real)1;
return V;
}
template <int N>
void RowHouse(int rmin, int rmax, int cmin, int cmax,
std::array<Real, N> const& V, std::array<Real, N> const& MV, Matrix& A) const
{
// Only the elements cmin through cmax are used.
std::array<Real, 3> W;
for (int c = cmin; c <= cmax; ++c)
{
W[c] = (Real)0;
for (int r = rmin, k = 0; r <= rmax; ++r, ++k)
{
W[c] += V[k] * A[r][c];
}
}
for (int r = rmin, k = 0; r <= rmax; ++r, ++k)
{
for (int c = cmin; c <= cmax; ++c)
{
A[r][c] += MV[k] * W[c];
}
}
}
template <int N>
void ColHouse(int rmin, int rmax, int cmin, int cmax,
std::array<Real, N> const& V, std::array<Real, N> const& MV, Matrix& A) const
{
// Only elements rmin through rmax are used.
std::array<Real, 3> W;
for (int r = rmin; r <= rmax; ++r)
{
W[r] = (Real)0;
for (int c = cmin, k = 0; c <= cmax; ++c, ++k)
{
W[r] += V[k] * A[r][c];
}
}
for (int r = rmin; r <= rmax; ++r)
{
for (int c = cmin, k = 0; c <= cmax; ++c, ++k)
{
A[r][c] += W[r] * MV[k];
}
}
}
void GetQuadraticRoots(int i0, int i1, Matrix const& A,
uint32_t& numRoots, std::array<Real, 3>& roots) const
{
// Solve x^2 - t * x + d = 0, where t is the trace and d is the
// determinant of the 2x2 matrix defined by indices i0 and i1.
// The discriminant is D = (t/2)^2 - d. When D >= 0, the roots
// are real values t/2 - sqrt(D) and t/2 + sqrt(D). To avoid
// potential numerical issues with subtractive cancellation, the
// roots are computed as
// r0 = t/2 + sign(t/2)*sqrt(D), r1 = trace - r0.
Real trace = A[i0][i0] + A[i1][i1];
Real halfTrace = trace * (Real)0.5;
Real determinant = A[i0][i0] * A[i1][i1] - A[i0][i1] * A[i1][i0];
Real discriminant = halfTrace * halfTrace - determinant;
if (discriminant >= (Real)0)
{
Real sign = (trace >= (Real)0 ? (Real)1 : (Real)-1);
Real root = halfTrace + sign * std::sqrt(discriminant);
roots[numRoots++] = root;
roots[numRoots++] = trace - root;
}
}
};
}