You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 

298 lines
10 KiB

// David Eberly, Geometric Tools, Redmond WA 98052
// Copyright (c) 1998-2021
// Distributed under the Boost Software License, Version 1.0.
// https://www.boost.org/LICENSE_1_0.txt
// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
// Version: 4.0.2019.08.13
#pragma once
#include <Mathematics/Matrix3x3.h>
#include <random>
// Compute the minimum-volume ellipsoid, (X-C)^T R D R^T (X-C) = 1, given the
// center C and orientation matrix R. The columns of R are the axes of the
// ellipsoid. The algorithm computes the diagonal matrix D. The minimum
// volume is (4*pi/3)/sqrt(D[0]*D[1]*D[2]), where D = diag(D[0],D[1],D[2]).
// The problem is equivalent to maximizing the product D[0]*D[1]*D[2] for a
// given C and R, and subject to the constraints
// (P[i]-C)^T R D R^T (P[i]-C) <= 1
// for all input points P[i] with 0 <= i < N. Each constraint has the form
// A[0]*D[0] + A[1]*D[1] + A[2]*D[2] <= 1
// where A[0] >= 0, A[1] >= 0, and A[2] >= 0.
namespace gte
{
template <typename Real>
class ContEllipsoid3MinCR
{
public:
void operator()(int numPoints, Vector3<Real> const* points,
Vector3<Real> const& C, Matrix3x3<Real> const& R, Real D[3]) const
{
// Compute the constraint coefficients, of the form (A[0],A[1])
// for each i.
std::vector<Vector3<Real>> A(numPoints);
for (int i = 0; i < numPoints; ++i)
{
Vector3<Real> diff = points[i] - C; // P[i] - C
Vector3<Real> prod = diff * R; // R^T*(P[i] - C) = (u,v,w)
A[i] = prod * prod; // (u^2, v^2, w^2)
}
// TODO: Sort the constraints to eliminate redundant ones. It
// is clear how to do this in ContEllipse2MinCR. How to do this
// in 3D?
MaxProduct(A, D);
}
private:
void FindEdgeMax(std::vector<Vector3<Real>>& A, int& plane0, int& plane1, Real D[3]) const
{
// Compute direction to local maximum point on line of
// intersection.
Real xDir = A[plane0][1] * A[plane1][2] - A[plane1][1] * A[plane0][2];
Real yDir = A[plane0][2] * A[plane1][0] - A[plane1][2] * A[plane0][0];
Real zDir = A[plane0][0] * A[plane1][1] - A[plane1][0] * A[plane0][1];
// Build quadratic Q'(t) = (d/dt)(x(t)y(t)z(t)) = a0+a1*t+a2*t^2.
Real a0 = D[0] * D[1] * zDir + D[0] * D[2] * yDir + D[1] * D[2] * xDir;
Real a1 = (Real)2 * (D[2] * xDir * yDir + D[1] * xDir * zDir + D[0] * yDir * zDir);
Real a2 = (Real)3 * (xDir * yDir * zDir);
// Find root to Q'(t) = 0 corresponding to maximum.
Real tFinal;
if (a2 != (Real)0)
{
Real invA2 = (Real)1 / a2;
Real discr = a1 * a1 - (Real)4 * a0 * a2;
discr = std::sqrt(std::max(discr, (Real)0));
tFinal = (Real)-0.5 * (a1 + discr) * invA2;
if (a1 + (Real)2 * a2 * tFinal > (Real)0)
{
tFinal = (Real)0.5 * (-a1 + discr) * invA2;
}
}
else if (a1 != (Real)0)
{
tFinal = -a0 / a1;
}
else if (a0 != (Real)0)
{
Real fmax = std::numeric_limits<Real>::max();
tFinal = (a0 >= (Real)0 ? fmax : -fmax);
}
else
{
return;
}
if (tFinal < (Real)0)
{
// Make (xDir,yDir,zDir) point in direction of increase of Q.
tFinal = -tFinal;
xDir = -xDir;
yDir = -yDir;
zDir = -zDir;
}
// Sort remaining planes along line from current point to local
// maximum.
Real tMax = tFinal;
int plane2 = -1;
int numPoints = static_cast<int>(A.size());
for (int i = 0; i < numPoints; ++i)
{
if (i == plane0 || i == plane1)
{
continue;
}
Real norDotDir = A[i][0] * xDir + A[i][1] * yDir + A[i][2] * zDir;
if (norDotDir <= (Real)0)
{
continue;
}
// Theoretically the numerator must be nonnegative since an
// invariant in the algorithm is that (x0,y0,z0) is on the
// convex hull of the constraints. However, some numerical
// error may make this a small negative number. In that case
// set tmax = 0 (no change in position).
Real numer = (Real)1 - A[i][0] * D[0] - A[i][1] * D[1] - A[i][2] * D[2];
LogAssert(numer >= (Real)0, "Unexpected condition.");
Real t = numer / norDotDir;
if (0 <= t && t < tMax)
{
plane2 = i;
tMax = t;
}
}
D[0] += tMax * xDir;
D[1] += tMax * yDir;
D[2] += tMax * zDir;
if (tMax == tFinal)
{
return;
}
if (tMax > (Real)0)
{
plane0 = plane2;
FindFacetMax(A, plane0, D);
return;
}
// tmax == 0, so return with D[0], D[1], and D[2] unchanged.
}
void FindFacetMax(std::vector<Vector3<Real>>& A, int& plane0, Real D[3]) const
{
Real tFinal, xDir, yDir, zDir;
if (A[plane0][0] > (Real)0
&& A[plane0][1] > (Real)0
&& A[plane0][2] > (Real)0)
{
// Compute local maximum point on plane.
Real oneThird = (Real)1 / (Real)3;
Real xMax = oneThird / A[plane0][0];
Real yMax = oneThird / A[plane0][1];
Real zMax = oneThird / A[plane0][2];
// Compute direction to local maximum point on plane.
tFinal = (Real)1;
xDir = xMax - D[0];
yDir = yMax - D[1];
zDir = zMax - D[2];
}
else
{
tFinal = std::numeric_limits<Real>::max();
if (A[plane0][0] > (Real)0)
{
xDir = (Real)0;
}
else
{
xDir = (Real)1;
}
if (A[plane0][1] > (Real)0)
{
yDir = (Real)0;
}
else
{
yDir = (Real)1;
}
if (A[plane0][2] > (Real)0)
{
zDir = (Real)0;
}
else
{
zDir = (Real)1;
}
}
// Sort remaining planes along line from current point.
Real tMax = tFinal;
int plane1 = -1;
int numPoints = static_cast<int>(A.size());
for (int i = 0; i < numPoints; ++i)
{
if (i == plane0)
{
continue;
}
Real norDotDir = A[i][0] * xDir + A[i][1] * yDir + A[i][2] * zDir;
if (norDotDir <= (Real)0)
{
continue;
}
// Theoretically the numerator must be nonnegative because an
// invariant in the algorithm is that (x0,y0,z0) is on the
// convex hull of the constraints. However, some numerical
// error may make this a small negative number. In that case,
// set tmax = 0 (no change in position).
Real numer = (Real)1 - A[i][0] * D[0] - A[i][1] * D[1] - A[i][2] * D[2];
LogAssert(numer >= (Real)0, "Unexpected condition.");
Real t = numer / norDotDir;
if (0 <= t && t < tMax)
{
plane1 = i;
tMax = t;
}
}
D[0] += tMax * xDir;
D[1] += tMax * yDir;
D[2] += tMax * zDir;
if (tMax == (Real)1)
{
return;
}
if (tMax > (Real)0)
{
plane0 = plane1;
FindFacetMax(A, plane0, D);
return;
}
FindEdgeMax(A, plane0, plane1, D);
}
void MaxProduct(std::vector<Vector3<Real>>& A, Real D[3]) const
{
// Maximize x*y*z subject to x >= 0, y >= 0, z >= 0, and
// A[i]*x+B[i]*y+C[i]*z <= 1 for 0 <= i < N where A[i] >= 0,
// B[i] >= 0, and C[i] >= 0.
// Jitter the lines to avoid cases where more than three planes
// intersect at the same point. Should also break parallelism
// and planes parallel to the coordinate planes.
std::mt19937 mte;
std::uniform_real_distribution<Real> rnd((Real)0, (Real)1);
Real maxJitter = (Real)1e-12;
int numPoints = static_cast<int>(A.size());
int i;
for (i = 0; i < numPoints; ++i)
{
A[i][0] += maxJitter * rnd(mte);
A[i][1] += maxJitter * rnd(mte);
A[i][2] += maxJitter * rnd(mte);
}
// Sort lines along the z-axis (x = 0 and y = 0).
int plane = -1;
Real zmax = (Real)0;
for (i = 0; i < numPoints; ++i)
{
if (A[i][2] > zmax)
{
zmax = A[i][2];
plane = i;
}
}
LogAssert(plane != -1, "Unexpected condition.");
// Walk along convex hull searching for maximum.
D[0] = (Real)0;
D[1] = (Real)0;
D[2] = (Real)1 / zmax;
FindFacetMax(A, plane, D);
}
};
}