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99 lines
2.4 KiB
99 lines
2.4 KiB
// David Eberly, Geometric Tools, Redmond WA 98052
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// Copyright (c) 1998-2021
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// Distributed under the Boost Software License, Version 1.0.
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// https://www.boost.org/LICENSE_1_0.txt
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// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
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// Version: 4.0.2019.08.13
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#pragma once
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#include <Mathematics/Vector3.h>
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// The circle is the intersection of the sphere |X-C|^2 = r^2 and the
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// plane Dot(N,X-C) = 0, where C is the circle center, r is the radius,
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// and N is a unit-length plane normal.
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namespace gte
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{
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template <typename Real>
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class Circle3
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{
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public:
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// Construction and destruction. The default constructor sets center
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// to (0,0,0), normal to (0,0,1), and radius to 1.
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Circle3()
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:
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center(Vector3<Real>::Zero()),
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normal(Vector3<Real>::Unit(2)),
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radius((Real)1)
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{
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}
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Circle3(Vector3<Real> const& inCenter, Vector3<Real> const& inNormal, Real inRadius)
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:
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center(inCenter),
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normal(inNormal),
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radius(inRadius)
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{
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}
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// Public member access.
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Vector3<Real> center, normal;
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Real radius;
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public:
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// Comparisons to support sorted containers.
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bool operator==(Circle3 const& circle) const
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{
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return center == circle.center
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&& normal == circle.normal
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&& radius == circle.radius;
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}
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bool operator!=(Circle3 const& circle) const
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{
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return !operator==(circle);
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}
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bool operator< (Circle3 const& circle) const
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{
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if (center < circle.center)
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{
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return true;
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}
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if (center > circle.center)
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{
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return false;
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}
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if (normal < circle.normal)
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{
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return true;
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}
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if (normal > circle.normal)
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{
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return false;
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}
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return radius < circle.radius;
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}
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bool operator<=(Circle3 const& circle) const
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{
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return !circle.operator<(*this);
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}
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bool operator> (Circle3 const& circle) const
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{
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return circle.operator<(*this);
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}
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bool operator>=(Circle3 const& circle) const
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{
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return !operator<(circle);
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}
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};
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}
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