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// David Eberly, Geometric Tools, Redmond WA 98052
// Copyright (c) 1998-2021
// Distributed under the Boost Software License, Version 1.0.
// https://www.boost.org/LICENSE_1_0.txt
// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
// Version: 4.0.2019.08.13
#pragma once
#include <Mathematics/Vector3.h>
// The circle is the intersection of the sphere |X-C|^2 = r^2 and the
// plane Dot(N,X-C) = 0, where C is the circle center, r is the radius,
// and N is a unit-length plane normal.
namespace gte
{
template <typename Real>
class Circle3
{
public:
// Construction and destruction. The default constructor sets center
// to (0,0,0), normal to (0,0,1), and radius to 1.
Circle3()
:
center(Vector3<Real>::Zero()),
normal(Vector3<Real>::Unit(2)),
radius((Real)1)
{
}
Circle3(Vector3<Real> const& inCenter, Vector3<Real> const& inNormal, Real inRadius)
:
center(inCenter),
normal(inNormal),
radius(inRadius)
{
}
// Public member access.
Vector3<Real> center, normal;
Real radius;
public:
// Comparisons to support sorted containers.
bool operator==(Circle3 const& circle) const
{
return center == circle.center
&& normal == circle.normal
&& radius == circle.radius;
}
bool operator!=(Circle3 const& circle) const
{
return !operator==(circle);
}
bool operator< (Circle3 const& circle) const
{
if (center < circle.center)
{
return true;
}
if (center > circle.center)
{
return false;
}
if (normal < circle.normal)
{
return true;
}
if (normal > circle.normal)
{
return false;
}
return radius < circle.radius;
}
bool operator<=(Circle3 const& circle) const
{
return !circle.operator<(*this);
}
bool operator> (Circle3 const& circle) const
{
return circle.operator<(*this);
}
bool operator>=(Circle3 const& circle) const
{
return !operator<(circle);
}
};
}