You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 

129 lines
3.6 KiB

// David Eberly, Geometric Tools, Redmond WA 98052
// Copyright (c) 1998-2021
// Distributed under the Boost Software License, Version 1.0.
// https://www.boost.org/LICENSE_1_0.txt
// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
// Version: 4.0.2019.08.13
#pragma once
#include <Mathematics/Vector2.h>
// The circle containing the arc is represented as |X-C| = R where C is the
// center and R is the radius. The arc is defined by two points end0 and
// end1 on the circle so that end1 is obtained from end0 by traversing
// counterclockwise. The application is responsible for ensuring that end0
// and end1 are on the circle and that they are properly ordered.
namespace gte
{
template <typename Real>
class Arc2
{
public:
// Construction and destruction. The default constructor sets the
// center to (0,0), radius to 1, end0 to (1,0), and end1 to (0,1).
Arc2()
:
center(Vector2<Real>::Zero()),
radius((Real)1)
{
end[0] = Vector2<Real>::Unit(0);
end[1] = Vector2<Real>::Unit(1);
}
Arc2(Vector2<Real> const& inCenter, Real inRadius,
Vector2<Real>const& inEnd0, Vector2<Real>const& inEnd1)
:
center(inCenter),
radius(inRadius)
{
end[0] = inEnd0;
end[1] = inEnd1;
}
// Test whether P is on the arc. The application must ensure that P
// is on the circle; that is, |P-C| = R. This test works for any
// angle between B-C and A-C, not just those between 0 and pi
// radians.
bool Contains(Vector2<Real> const& p) const
{
// Assert: |P-C| = R where P is the input point, C is the circle
// center and R is the circle radius. For P to be on the arc from
// A to B, it must be on the side of the plane containing A with
// normal N = Perp(B-A) where Perp(u,v) = (v,-u).
Vector2<Real> diffPE0 = p - end[0];
Vector2<Real> diffE1E0 = end[1] - end[0];
Real dotPerp = DotPerp(diffPE0, diffE1E0);
return dotPerp >= (Real)0;
}
Vector2<Real> center;
Real radius;
std::array<Vector2<Real>, 2> end;
public:
// Comparisons to support sorted containers.
bool operator==(Arc2 const& arc) const
{
return center == arc.center && radius == arc.radius
&& end[0] == arc.end[0] && end[1] == arc.end[1];
}
bool operator!=(Arc2 const& arc) const
{
return !operator==(arc);
}
bool operator< (Arc2 const& arc) const
{
if (center < arc.center)
{
return true;
}
if (center > arc.center)
{
return false;
}
if (radius < arc.radius)
{
return true;
}
if (radius > arc.radius)
{
return false;
}
if (end[0] < arc.end[0])
{
return true;
}
if (end[0] > arc.end[0])
{
return false;
}
return end[1] < arc.end[1];
}
bool operator<=(Arc2 const& arc) const
{
return !arc.operator<(*this);
}
bool operator> (Arc2 const& arc) const
{
return arc.operator<(*this);
}
bool operator>=(Arc2 const& arc) const
{
return !operator<(arc);
}
};
}