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/*===========================================================================*\
* *
* IsoEx *
* Copyright (C) 2002 by Computer Graphics Group, RWTH Aachen *
* www.rwth-graphics.de *
* *
*---------------------------------------------------------------------------*
* *
* License *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Library General Public License as published *
* by the Free Software Foundation, version 2. *
* *
* This library is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; if not, write to the Free Software *
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *
* *
\*===========================================================================*/
//=============================================================================
//
// CLASS Implicit
//
//=============================================================================
#ifndef ISOEX_IMPLICIT_HH
#define ISOEX_IMPLICIT_HH
//== INCLUDES =================================================================
#include <OpenMesh/Core/Geometry/VectorT.hh>
#include <IsoEx/Config/IsoExDefines.hh>
#include "IsoSurfGen/TinyVector.h"
#include <vector>
//== NAMESPACES ===============================================================
namespace IsoEx {
//== CLASS DEFINITION =========================================================
/** \class Implicit Implicit.hh <IsoEx/Implicits/Implicit.hh>
This is the abstract base class for all objects representing implicit
function. The three abstract virtual functions have to be overridden
by derived classes.
\ingroup implicits
*/
template< class Vec3 >
class ISOEXDLLEXPORT Implicit
{
public:
typedef typename Vec3::value_type real;
/// \name Constructor & destructor
//@{
/// constructor
Implicit() {}
/// destructor
virtual ~Implicit() {}
//@}
/// \name Abstract interface of implicit objects
//@{
/** Is the point \b _point inside or outside w.r.t. the implicit
function? The result should be the same as scalar_distance(_point)
< 0, but it can be implemented more efficiently.
*/
virtual bool is_inside(const Vec3& _point, const real _isovalue = 0) const = 0;
/** Returns the <em>scalar distance</em> value of \b _point. Points
inside the object should have negative distances, points outside
positive distance.
*/
virtual real scalar_distance(const Vec3& _point) const = 0;
/** This method returns the <em>directed distance</em> of \b _p0 in
the direction <b>_p1-_p0</b>. The resulting intersection point
(casting a ray from _p0 in direction (_p1-_p0)) is stored in \b
_point, the corresponding normal vector at this point is stored
in \b _normal, the distance value is stored in _distance (again
negative distance means \b _p0 is inside). Since the ray
intersection may fail (because of precision problems) it is
returned whether an intersection was found or not.
*/
virtual bool directed_distance(const Vec3& _p0,
const Vec3& _p1,
Vec3& _point,
Vec3& _normal,
real& _distance,
const real _isovalue = 0
) const = 0;
virtual void directed_distance(
const std::vector<TinyVector<real, 3>>& _p0vec,
const std::vector<TinyVector<real, 3>>& _p1vec,
const std::vector<real>& _p0vec_values,
const std::vector<real>& _p1vec_values,
std::vector<TinyVector<real, 3>>& _point,
std::vector<TinyVector<real, 3>>& _normal,
const real _isovalue = 0) const = 0;
virtual void scalar_value(
const std::vector<TinyVector<real, 3>>& pvec,
std::vector<real>& vec_values) const = 0;
//@}
};
//=============================================================================
} // namespace IsoEx
//=============================================================================
#endif // ISOEX_IMPLICITSPHERE_HH defined
//=============================================================================