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#include <iostream>
#include <environment.h>
#include <execution.h>
#include <io.h>
#include <internal_api.hpp>
int main()
{
std::cout << "Setting scene..." << std::endl;
sphere_descriptor_t sphere1{
{.0, .0, .0},
0.5
};
sphere_descriptor_t sphere2{
{.01, .0, .0},
0.5
};
box_descriptor_t box{
{0., 0., 0.},
{1., 1., 1.}
};
// auto tree_root = blobtree_new_node(&sphere1, PRIMITIVE_TYPE_SPHERE);
// auto tree_root = blobtree_new_node(&box, PRIMITIVE_TYPE_BOX);
auto tree_root = blobtree_new_node(&sphere1, PRIMITIVE_TYPE_SPHERE);
auto another_sphere_node = blobtree_new_node(&sphere2, PRIMITIVE_TYPE_SPHERE);
virtual_node_boolean_union(&tree_root, &another_sphere_node);
std::cout << "Setting environments..." << std::endl;
setting_descriptor setting_desc{21};
update_setting(setting_desc);
update_environment(&tree_root);
std::cout << "Executing solver..." << std::endl;
execute_solver(&tree_root);
std::cout << "Time statistics: " << std::endl;
print_statistics();
return 0;
}