#pragma once #include #include #include #include "blobtree.h" #include "internal_structs.hpp" // ====================================================================================================== // Debugging // ====================================================================================================== #ifdef _DEBUG #include #include void output_blobtree(virtual_node_t node); #endif // ====================================================================================================== // APIs // ====================================================================================================== // Basic Operations BS_API size_t blobtree_get_node_count(uint32_t index) noexcept; BS_API std::vector> blobtree_get_leaf_nodes(uint32_t index) noexcept; BS_API node_t& blobtree_get_node(const virtual_node_t& node) noexcept; BS_API size_t get_primitive_count(const virtual_node_t& tree_node) noexcept; BS_API const primitive_node_t& get_primitive_node(uint32_t index) noexcept; BS_API const aabb_t& get_aabb(uint32_t index) noexcept; BS_API void free_sub_blobtree(uint32_t index) noexcept; BS_API void clear_blobtree() noexcept; // Geometry Generation BS_API virtual_node_t blobtree_new_virtual_node(const constant_descriptor_t& desc); BS_API virtual_node_t blobtree_new_virtual_node(const plane_descriptor_t& desc); BS_API virtual_node_t blobtree_new_virtual_node(const sphere_descriptor_t& desc); BS_API virtual_node_t blobtree_new_virtual_node(const cylinder_descriptor_t& desc); BS_API virtual_node_t blobtree_new_virtual_node(const cone_descriptor_t& desc); BS_API virtual_node_t blobtree_new_virtual_node(const box_descriptor_t& desc); BS_API virtual_node_t blobtree_new_virtual_node(const mesh_descriptor_t& desc); BS_API virtual_node_t blobtree_new_virtual_node(const extrude_polyline_descriptor_t& desc); BS_API virtual_node_t blobtree_new_virtual_node(const extrude_arcline_descriptor_t& desc); BS_API virtual_node_t blobtree_new_virtual_node(const extrude_helixline_descriptor_t& desc); BS_API virtual_node_t blobtree_new_virtual_node(const constant_descriptor_t&& desc); BS_API virtual_node_t blobtree_new_virtual_node(const plane_descriptor_t&& desc); BS_API virtual_node_t blobtree_new_virtual_node(const sphere_descriptor_t&& desc); BS_API virtual_node_t blobtree_new_virtual_node(const cylinder_descriptor_t&& desc); BS_API virtual_node_t blobtree_new_virtual_node(const cone_descriptor_t&& desc); BS_API virtual_node_t blobtree_new_virtual_node(const box_descriptor_t&& desc); BS_API virtual_node_t blobtree_new_virtual_node(const mesh_descriptor_t&& desc); BS_API virtual_node_t blobtree_new_virtual_node(const extrude_polyline_descriptor_t&& desc); BS_API virtual_node_t blobtree_new_virtual_node(const extrude_arcline_descriptor_t&& desc); BS_API virtual_node_t blobtree_new_virtual_node(const extrude_helixline_descriptor_t&& desc); BS_API void blobtree_free_virtual_node(const virtual_node_t& node); // Geometry Operations BS_API virtual_node_t virtual_node_boolean_union(const virtual_node_t& node1, const virtual_node_t& node2, const bool keep1 = false, const bool keep2 = false); BS_API virtual_node_t virtual_node_boolean_intersect(const virtual_node_t& node1, const virtual_node_t& node2, const bool keep1 = false, const bool keep2 = false); BS_API virtual_node_t virtual_node_boolean_difference(const virtual_node_t& node1, const virtual_node_t& node2, const bool keep1 = false, const bool keep2 = false); BS_API void virtual_node_offset(virtual_node_t& node, const raw_vector3d_t& direction, const double length); BS_API void virtual_node_offset(virtual_node_t& node, const raw_vector3d_t& offset); BS_API void virtual_node_split(virtual_node_t& node, raw_vector3d_t base_point, raw_vector3d_t normal); // Tree Node Operations BS_API bool virtual_node_set_parent(const virtual_node_t& node, const virtual_node_t& parent); BS_API bool virtual_node_set_left_child(const virtual_node_t& node, const virtual_node_t& child); BS_API bool virtual_node_set_right_child(const virtual_node_t& node, const virtual_node_t& child); BS_API bool virtual_node_add_child(const virtual_node_t& node, const virtual_node_t& child); BS_API bool virtual_node_remove_child(const virtual_node_t& node, const virtual_node_t& child); // Node Replacement Operation BS_API bool virtual_node_replace_primitive(const virtual_node_t& node, const constant_descriptor_t& desc); BS_API bool virtual_node_replace_primitive(const virtual_node_t& node, const plane_descriptor_t& desc); BS_API bool virtual_node_replace_primitive(const virtual_node_t& node, const sphere_descriptor_t& desc); BS_API bool virtual_node_replace_primitive(const virtual_node_t& node, const cylinder_descriptor_t& desc); BS_API bool virtual_node_replace_primitive(const virtual_node_t& node, const cone_descriptor_t& desc); BS_API bool virtual_node_replace_primitive(const virtual_node_t& node, const box_descriptor_t& desc); BS_API bool virtual_node_replace_primitive(const virtual_node_t& node, const mesh_descriptor_t& desc); BS_API bool virtual_node_replace_primitive(const virtual_node_t& node, const extrude_polyline_descriptor_t& desc); BS_API bool virtual_node_replace_primitive(const virtual_node_t& node, const extrude_arcline_descriptor_t& desc); BS_API bool virtual_node_replace_primitive(const virtual_node_t& node, const extrude_helixline_descriptor_t& desc); BS_API bool virtual_node_replace_primitive(const virtual_node_t& node, const constant_descriptor_t&& desc); BS_API bool virtual_node_replace_primitive(const virtual_node_t& node, const plane_descriptor_t&& desc); BS_API bool virtual_node_replace_primitive(const virtual_node_t& node, const sphere_descriptor_t&& desc); BS_API bool virtual_node_replace_primitive(const virtual_node_t& node, const cylinder_descriptor_t&& desc); BS_API bool virtual_node_replace_primitive(const virtual_node_t& node, const cone_descriptor_t&& desc); BS_API bool virtual_node_replace_primitive(const virtual_node_t& node, const box_descriptor_t&& desc); BS_API bool virtual_node_replace_primitive(const virtual_node_t& node, const mesh_descriptor_t&& desc); BS_API bool virtual_node_replace_primitive(const virtual_node_t& node, const extrude_polyline_descriptor_t&& desc); BS_API bool virtual_node_replace_primitive(const virtual_node_t& node, const extrude_arcline_descriptor_t&& desc); BS_API bool virtual_node_replace_primitive(const virtual_node_t& node, const extrude_helixline_descriptor_t&& desc);