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#include <bitset>
#include <implicit_predicates.h>
#include "lut.hpp"
#include "common_structure.hpp"
uint32_t ia_compute_outer_index(const Plane3D& p0)
{
// Plane must not intersect tet at vertices.
if (p0.f0 == 0 || p0.f1 == 0 || p0.f2 == 0 || p0.f3 == 0) return INVALID_INDEX;
// To reuse the 2 plane lookup table, we assume the second plane is negative
// on all tet vertices.
size_t index = 0;
if (p0.f0 > 0) index |= 1;
if (p0.f1 > 0) index |= 4;
if (p0.f2 > 0) index |= 16;
if (p0.f3 > 0) index |= 64;
return index;
}
uint32_t ia_compute_outer_index(const Plane3D& p0, const Plane3D& p1)
{
// Plane must not intersect tet at vertices.
if (p0.f0 == 0 || p0.f1 == 0 || p0.f2 == 0 || p0.f3 == 0) return INVALID_INDEX;
if (p1.f0 == 0 || p1.f1 == 0 || p1.f2 == 0 || p1.f3 == 0) return INVALID_INDEX;
size_t index = 0;
if (p0.f0 > 0) index |= 1;
if (p1.f0 > 0) index |= 2;
if (p0.f1 > 0) index |= 4;
if (p1.f1 > 0) index |= 8;
if (p0.f2 > 0) index |= 16;
if (p1.f2 > 0) index |= 32;
if (p0.f3 > 0) index |= 64;
if (p1.f3 > 0) index |= 128;
return index;
}
uint32_t ia_compute_inner_index(uint32_t outer_index, const Plane3D& p0, const Plane3D& p1)
{
std::bitset<2> v0 = outer_index & 3;
std::bitset<2> v1 = (outer_index >> 2) & 3;
std::bitset<2> v2 = (outer_index >> 4) & 3;
std::bitset<2> v3 = (outer_index >> 6) & 3;
size_t index = 0;
size_t edge_count = 0;
std::array<double, 2> pp0, pp1;
auto add_edge = [&](size_t i, size_t j) -> bool {
pp0 = {(&p0.f0)[i], (&p0.f0)[j]};
pp1 = {(&p1.f0)[i], (&p1.f0)[j]};
const auto s = orient1d(pp0.data(), pp1.data());
if (s == ORIENTATION_ZERO || s == ORIENTATION_INVALID) return false;
if (s > 0) index |= (1 << edge_count);
edge_count++;
return true;
};
if ((v0 ^ v1).all())
if (!add_edge(0, 1)) return INVALID_INDEX;
if ((v0 ^ v2).all())
if (!add_edge(0, 2)) return INVALID_INDEX;
if ((v0 ^ v3).all())
if (!add_edge(0, 3)) return INVALID_INDEX;
if ((v1 ^ v2).all())
if (!add_edge(1, 2)) return INVALID_INDEX;
if ((v1 ^ v3).all())
if (!add_edge(1, 3)) return INVALID_INDEX;
if ((v2 ^ v3).all())
if (!add_edge(2, 3)) return INVALID_INDEX;
if (edge_count == 4) {
assert(index != 6 && index != 9); // Impossible cases.
if (index < 6) {
} else if (index < 9) {
index -= 1; // Skipping INVALID_INDEX case with index 6.
} else {
index -= 2; // Skipping INVALID_INDEX case with index 6 and 9.
}
}
return index;
}