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//
// Created by Wei Chen on 3/2/22
//
#include <iostream>
#include <spdlog/spdlog.h>
#include "Material.hpp"
namespace ssim {
void Material::computeN_tet(const Eigen::RowVector3d &P, const Eigen::Matrix<double, 4, 3> &X,
Eigen::Matrix<double, 3, 12> &N) {
Eigen::Matrix<double, 4, 4> H;
H.col(0).setOnes();
H.rightCols<3>() = X;
double V6 = H.determinant();
Eigen::Matrix<int, 4, 3> index;
index << 1, 2, 3,
0, 2, 3,
0, 1, 3,
0, 1, 2;
Eigen::RowVector4d a;
Eigen::RowVector4d b;
Eigen::RowVector4d c;
Eigen::RowVector4d d;
auto SubMatrix = [](const Eigen::Matrix4d &original,
const Eigen::Vector3i &rowIdx,
const Eigen::Vector3i &colIdx) {
Eigen::Matrix3d ret;
for (int i = 0; i < 3; ++i) {
int rowI = rowIdx(i);
for (int j = 0; j < 3; ++j) {
int colI = colIdx(j);
ret(i, j) = original(rowI, colI);
}
}
return ret;
};
a(0) = SubMatrix(H, index.row(0), index.row(0)).determinant();
a(1) = -SubMatrix(H, index.row(1), index.row(0)).determinant();
a(2) = SubMatrix(H, index.row(2), index.row(0)).determinant();
a(3) = -SubMatrix(H, index.row(3), index.row(0)).determinant();
b(0) = -SubMatrix(H, index.row(0), index.row(1)).determinant();
b(1) = SubMatrix(H, index.row(1), index.row(1)).determinant();
b(2) = -SubMatrix(H, index.row(2), index.row(1)).determinant();
b(3) = SubMatrix(H, index.row(3), index.row(1)).determinant();
c(0) = SubMatrix(H, index.row(0), index.row(2)).determinant();
c(1) = -SubMatrix(H, index.row(1), index.row(2)).determinant();
c(2) = SubMatrix(H, index.row(2), index.row(2)).determinant();
c(3) = -SubMatrix(H, index.row(3), index.row(2)).determinant();
d(0) = -SubMatrix(H, index.row(0), index.row(3)).determinant();
d(1) = SubMatrix(H, index.row(1), index.row(3)).determinant();
d(2) = -SubMatrix(H, index.row(2), index.row(3)).determinant();
d(3) = SubMatrix(H, index.row(3), index.row(3)).determinant();
Eigen::RowVector4d NN;
NN(0) = (a(0) + b(0) * P(0) + c(0) * P(1) + d(0) * P(2)) / V6;
NN(1) = (a(1) + b(1) * P(0) + c(1) * P(1) + d(1) * P(2)) / V6;
NN(2) = (a(2) + b(2) * P(0) + c(2) * P(1) + d(2) * P(2)) / V6;
NN(3) = (a(3) + b(3) * P(0) + c(3) * P(1) + d(3) * P(2)) / V6;
N.setZero();
for (int i = 0; i < 4; ++i) {
N(0, i * 3) = NN(i);
N(1, i * 3 + 1) = NN(i);
N(2, i * 3 + 2) = NN(i);
}
}
void Material::computeB_tet(const Eigen::Matrix<double, 4, 3> &X, Eigen::Matrix<double, 6, 12> &B) {
Eigen::Matrix<double, 4, 4> H;
H.col(0).setOnes();
H.rightCols<3>() = X;
double V6 = H.determinant();
Eigen::Matrix<int, 4, 3> index;
index << 1, 2, 3,
0, 2, 3,
0, 1, 3,
0, 1, 2;
Eigen::RowVector4d b;
Eigen::RowVector4d c;
Eigen::RowVector4d d;
auto SubMatrix = [](const Eigen::Matrix4d &original,
const Eigen::Vector3i &rowIdx,
const Eigen::Vector3i &colIdx) {
Eigen::Matrix3d ret;
for (int i = 0; i < 3; ++i) {
int rowI = rowIdx(i);
for (int j = 0; j < 3; ++j) {
int colI = colIdx(j);
ret(i, j) = original(rowI, colI);
}
}
return ret;
};
b(0) = -SubMatrix(H, index.row(0), index.row(1)).determinant();
b(1) = SubMatrix(H, index.row(1), index.row(1)).determinant();
b(2) = -SubMatrix(H, index.row(2), index.row(1)).determinant();
b(3) = SubMatrix(H, index.row(3), index.row(1)).determinant();
c(0) = SubMatrix(H, index.row(0), index.row(2)).determinant();
c(1) = -SubMatrix(H, index.row(1), index.row(2)).determinant();
c(2) = SubMatrix(H, index.row(2), index.row(2)).determinant();
c(3) = -SubMatrix(H, index.row(3), index.row(2)).determinant();
d(0) = -SubMatrix(H, index.row(0), index.row(3)).determinant();
d(1) = SubMatrix(H, index.row(1), index.row(3)).determinant();
d(2) = -SubMatrix(H, index.row(2), index.row(3)).determinant();
d(3) = SubMatrix(H, index.row(3), index.row(3)).determinant();
B.setZero();
for (int i = 0; i < 4; ++i) {
B(0, 3 * i) = b(i);
B(1, 3 * i + 1) = c(i);
B(2, 3 * i + 2) = d(i);
B(3, 3 * i) = c(i);
B(3, 3 * i + 1) = b(i);
B(4, 3 * i + 1) = d(i);
B(4, 3 * i + 2) = c(i);
B(5, 3 * i) = d(i);
B(5, 3 * i + 2) = b(i);
}
B /= V6;
}
void Material::computeKe_tet(const Eigen::Matrix<double, 4, 3> &X, const Eigen::Matrix<double, 6, 6> &D,
Eigen::Matrix<double, 12, 12> &Ke, double &Vol) {
Eigen::Matrix<double, 4, 4> H;
H.col(0).setOnes();
H.rightCols<3>() = X;
double V6 = H.determinant();
Vol = V6 / 6.0;
Eigen::Matrix<int, 4, 3> index;
index << 1, 2, 3,
0, 2, 3,
0, 1, 3,
0, 1, 2;
Eigen::RowVector4d b;
Eigen::RowVector4d c;
Eigen::RowVector4d d;
auto SubMatrix = [](const Eigen::Matrix4d &original,
const Eigen::Vector3i &rowIdx,
const Eigen::Vector3i &colIdx) {
Eigen::Matrix3d ret;
for (int i = 0; i < 3; ++i) {
int rowI = rowIdx(i);
for (int j = 0; j < 3; ++j) {
int colI = colIdx(j);
ret(i, j) = original(rowI, colI);
}
}
return ret;
};
b(0) = -SubMatrix(H, index.row(0), index.row(1)).determinant();
b(1) = SubMatrix(H, index.row(1), index.row(1)).determinant();
b(2) = -SubMatrix(H, index.row(2), index.row(1)).determinant();
b(3) = SubMatrix(H, index.row(3), index.row(1)).determinant();
c(0) = SubMatrix(H, index.row(0), index.row(2)).determinant();
c(1) = -SubMatrix(H, index.row(1), index.row(2)).determinant();
c(2) = SubMatrix(H, index.row(2), index.row(2)).determinant();
c(3) = -SubMatrix(H, index.row(3), index.row(2)).determinant();
d(0) = -SubMatrix(H, index.row(0), index.row(3)).determinant();
d(1) = SubMatrix(H, index.row(1), index.row(3)).determinant();
d(2) = -SubMatrix(H, index.row(2), index.row(3)).determinant();
d(3) = SubMatrix(H, index.row(3), index.row(3)).determinant();
Eigen::Matrix<double, 6, 12> B;
B.setZero();
for (int i = 0; i < 4; ++i) {
B(0, 3 * i) = b(i);
B(1, 3 * i + 1) = c(i);
B(2, 3 * i + 2) = d(i);
B(3, 3 * i) = c(i);
B(3, 3 * i + 1) = b(i);
B(4, 3 * i + 1) = d(i);
B(4, 3 * i + 2) = c(i);
B(5, 3 * i) = d(i);
B(5, 3 * i + 2) = b(i);
}
B /= V6;
Ke = Vol * (B.transpose() * D * B);
}
} // namespace SIM