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{
"scene_type": "distance_barrier_rb_problem",
"solver": "ipc_solver",
"max_iterations": 1000,
"timestep": 0.01,
"distance_barrier_constraint": {
"initial_barrier_activation_distance": 1e-4,
"detection_method": "bvh"
},
"rigid_body_problem": {
"coefficient_restitution": -1,
"coefficient_friction": 0,
"gravity": [0, -9.8, 0],
"rigid_bodies": [{
"enabled": true,
"mesh": "cube.obj",
"position": [0, 3, 0],
"rotation": [0, 0, 30],
"scale": [1, 1, 1],
"linear_velocity": [0, 0, 0],
"angular_velocity": [0, 0, 0]
}, {
"enabled": true,
"mesh": "cube.obj",
"position": [0, 1, 0],
"rotation": [0, 0, -30],
"scale": [2, 1, 1],
"linear_velocity": [0, 0, 0],
"angular_velocity": [0, 0, 0]
}, {
"mesh": "plane.obj",
"is_dof_fixed": true,
"position": [0, -1, 0]
}]
}
}