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import sys
import json
import pathlib
import copy
import math
import itertools
import numpy
import context
from fixture_utils import save_fixture, get_fixture_dir_path
scale = 1.0
if len(sys.argv) > 3:
scale = float(sys.argv[3])
# padded_link_thickness (actual thickness: 0.190211)
link_thickness = 0.3 * scale
link_height = 1.5 * scale
link_width = 1 * scale
scene = {
"scene_type": "distance_barrier_rb_problem",
"solver": "ipc_solver",
"timestep": 0.01,
"max_time": 20.0,
"rigid_body_problem": {
"gravity": [0, -9.81, 0],
"rigid_bodies": []
}
}
link = {
"mesh": "wrecking-ball/link.obj",
"position": [0, 0, 0],
"rotation": [0, 0, 0],
"scale": scale,
"density": 7680,
"is_dof_fixed": False
}
bodies = scene["rigid_body_problem"]["rigid_bodies"]
net_rows = 8
net_cols = 8
if len(sys.argv) >= 3:
net_rows = int(sys.argv[1])
net_cols = int(sys.argv[2])
row_gap = link_height / 2.5
col_gap = link_height / 10
# Generate the chain net
for i in range(net_rows):
for j in range(net_cols):
if (i == 0 and j == 0 or
i == 0 and j == net_cols - 1 or
i == net_rows - 1 and j == 0 or
i == net_rows - 1 and j == net_cols - 1):
continue
bodies.append(copy.deepcopy(link))
bodies[-1]["rotation"] = [90, 90, 0]
bodies[-1]["position"] = [
j * (link_height + col_gap), 0, i * (link_width + row_gap)]
if i == 0 or i == net_rows - 1 or j == 0 or j == net_cols - 1:
bodies[-1]["is_dof_fixed"] = True
if i != 0 and i != net_rows - 1 and j < net_cols - 1:
bodies.append(copy.deepcopy(link))
bodies[-1]["rotation"] = [0, 0, 90]
bodies[-1]["position"] = [
(j + 0.5) * (link_height + col_gap), 0, i * (link_width + row_gap)]
if j != 0 and j != net_rows - 1 and i < net_rows - 1:
bodies.append(copy.deepcopy(link))
bodies[-1]["rotation"] = [90, 0, 90]
bodies[-1]["position"] = [
j * (link_height + col_gap), 0, (i + 0.5) * (link_width + row_gap)]
# Add block of cubes
# cube = {
# "mesh": "cube.obj",
# "position": [0, 0, 0],
# "density": 2800,
# "is_dof_fixed": False
# }
#
# width, height, depth = 8, 7, 10
# # width, height, depth = 1, 3, 1
#
# shift = origin + [0.5 - width / 2, 0.55, 0.5 - depth / 2]
#
# for w, h, d in itertools.product(range(width), range(height), range(depth)):
# bodies.append(copy.deepcopy(cube))
# bodies[-1]["position"] = ([1.05 * w, 1.05 * h, 1.05 * d] + shift).tolist()
scale_str = "" if scale == 1 else f"-{scale:g}scale"
save_fixture(scene, get_fixture_dir_path() / "3D" /
"chain" / f"chain-net-{net_rows:d}x{net_cols:d}{scale_str}.json")