{ "scene_type": "distance_barrier_rb_problem", "max_iterations": 1000, "timestep": 0.01, "rigid_body_problem": { "coefficient_restitution": -1, "gravity": [0, -9.8, 0], "rigid_bodies": [{ "mesh": "spot.obj", "position": [0, 1, 0], "rotation": [30, 135, 0], "linear_velocity": [0, 0, 0], "angular_velocity": [0, 0, 0] }, { "mesh": "plane.obj", "is_dof_fixed": [true, true, true, true, true, true], "position": [0, -1, 0] }] } }