#pragma once #include #include #include #include class GroundPlane : public Test { protected: float displacement_scale; public: GroundPlane(float displacement_scale = 10.0) : displacement_scale(displacement_scale) { m_world->SetGravity(b2Vec2(0, -9.8)); float friction_coeff = 0.0; float restitution_coeff = 1.0; float density = 1.0f; { // Define the ground b2BodyDef groundBodyDef; groundBodyDef.type = b2_staticBody; groundBodyDef.position.Set(-10, 30); // Create the ground b2Body* ground = m_world->CreateBody(&groundBodyDef); // Define the ground shape b2EdgeShape groundShape; // Add the shape fixtures to the line body groundShape.Set(b2Vec2(-20, 0), b2Vec2(20, 0)); b2Fixture* fixture = ground->CreateFixture(&groundShape, density); fixture->SetFriction(friction_coeff); fixture->SetRestitution(restitution_coeff); } { // Define the line b2BodyDef lineBodyDef; lineBodyDef.type = b2_dynamicBody; lineBodyDef.bullet = true; lineBodyDef.position.Set(-10.0f, 50.0f); lineBodyDef.angle = 3.14 / 4; lineBodyDef.linearVelocity = b2Vec2(0, -displacement_scale); b2Body* line = m_world->CreateBody(&lineBodyDef); // Define the line shape b2EdgeShape lineShape; // Add the shape fixtures to the line body lineShape.Set(b2Vec2(-10, 0.5), b2Vec2(10, 1.0)); b2Fixture* fixture = line->CreateFixture(&lineShape, density); fixture->SetFriction(friction_coeff); fixture->SetRestitution(restitution_coeff); } } static Test* Create() { return new GroundPlane(); } virtual void Step(Settings* settings) override { static bool firstCall = true; if (firstCall) { settings->enableSleep = false; settings->hz = 120; // 1 / 1e-3; settings->velocityIterations = 300; settings->positionIterations = 300; settings->drawContactPoints = true; settings->drawContactImpulse = true; firstCall = false; } Test::Step(settings); } };