{ "scene_type": "distance_barrier_rb_problem", "max_iterations": 1000, "timestep": 1e-2, "rigid_body_problem": { "gravity": [0, -9.8, 0], "rigid_bodies": [{ "mesh": "corner.obj", "position": [0, 0, 0], "enabled": true }, { "mesh": "L.obj", "position": [0, 2, 0] }, { "mesh": "plane.obj", "position": [0, -4, 0], "type": "static" }] } }