{ "scene_type": "distance_barrier_rb_problem", "timestep": 1e-2, "max_time": 4, "rigid_body_problem": { "coefficient_restitution": -1, "gravity": [0, 0, 0], "rigid_bodies": [{ "mesh": "plane.obj", "position": [2.5, 0, 0], "rotation": [0, 0, 90], "type": "static", "enabled": true }, { "mesh": "cube.obj", "position": [0, 0, 0], "rotation": [0, 0, 0], "linear_velocity": [-2, 0, 0], "force": [-1e6, 0, 0], "density": 1e4, "type": "dynamic", "enabled": true }, { "mesh": "plane.obj", "position": [-2.5, 0, 0], "rotation": [0, 0, 90], "linear_velocity": [1, 0, 0], "density": 1, "type": "kinematic", "enabled": true }] } }