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79 lines
3.2 KiB
79 lines
3.2 KiB
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#include "repmat.h"
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template <typename DerivedA, typename DerivedB>
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IGL_INLINE void igl::repmat(
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const Eigen::MatrixBase<DerivedA> & A,
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const int r,
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const int c,
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Eigen::PlainObjectBase<DerivedB> & B)
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{
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assert(r>0);
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assert(c>0);
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// Make room for output
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B.resize(r*A.rows(),c*A.cols());
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// copy tiled blocks
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for(int i = 0;i<r;i++)
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{
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for(int j = 0;j<c;j++)
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{
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B.block(i*A.rows(),j*A.cols(),A.rows(),A.cols()) = A;
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}
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}
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}
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template <typename T, int majorType>
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IGL_INLINE void igl::repmat(
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const Eigen::SparseMatrix<T, majorType> & A,
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const int r,
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const int c,
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Eigen::SparseMatrix<T, majorType> & B)
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{
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assert(r>0);
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assert(c>0);
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B.resize(r*A.rows(), c*A.cols());
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std::vector<Eigen::Triplet<T>> b;
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b.reserve(r*c*A.nonZeros());
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for(int i = 0; i < r; i++)
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{
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for(int j = 0; j < c; j++)
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{
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// loop outer level
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for (int k = 0; k < A.outerSize(); ++k)
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{
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// loop inner level
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for (typename Eigen::SparseMatrix<T, majorType>::InnerIterator
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it(A,k); it; ++it)
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{
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Eigen::Triplet<T> triplet(i * A.rows() + it.row(), j * A.cols()
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+ it.col(), it.value());
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b.push_back(triplet);
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}
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}
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}
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}
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B.setFromTriplets(b.begin(), b.end());
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}
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#ifdef IGL_STATIC_LIBRARY
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// Explicit template instantiation
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// generated by autoexplicit.sh
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template void igl::repmat<double, 0>(Eigen::SparseMatrix<double, 0, int> const&, int, int, Eigen::SparseMatrix<double, 0, int>&);
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// generated by autoexplicit.sh
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template void igl::repmat<Eigen::Matrix<double, -1, 1, 0, -1, 1>, Eigen::Matrix<double, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, 1, 0, -1, 1> > const&, int, int, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&);
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template void igl::repmat<Eigen::Matrix<double, -1, 1, 0, -1, 1>, Eigen::Matrix<double, -1, 1, 0, -1, 1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, 1, 0, -1, 1> > const&, int, int, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 1, 0, -1, 1> >&);
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template void igl::repmat<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, int, int, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&);
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template void igl::repmat<double, 1>(Eigen::SparseMatrix<double, 1, int> const&, int, int, Eigen::SparseMatrix<double, 1, int>&);
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template void igl::repmat<int, 1>(Eigen::SparseMatrix<int, 1, int> const&, int, int, Eigen::SparseMatrix<int, 1, int>&);
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template void igl::repmat<float, 1>(Eigen::SparseMatrix<float, 1, int> const&, int, int, Eigen::SparseMatrix<float, 1, int>&);
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template void igl::repmat<int, 0>(Eigen::SparseMatrix<int, 0, int> const&, int, int, Eigen::SparseMatrix<int, 0, int>&);
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template void igl::repmat<float, 0>(Eigen::SparseMatrix<float, 0, int> const&, int, int, Eigen::SparseMatrix<float, 0, int>&);
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#endif
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