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							78 lines
						
					
					
						
							2.4 KiB
						
					
					
				
								// This file is part of libigl, a simple c++ geometry processing library.
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								// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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								// 
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								// This Source Code Form is subject to the terms of the Mozilla Public License 
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								// v. 2.0. If a copy of the MPL was not distributed with this file, You can 
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								// obtain one at http://mozilla.org/MPL/2.0/.
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								#ifndef IGL_READMESH_H
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								#define IGL_READMESH_H
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								#include "igl_inline.h"
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								#include <Eigen/Core>
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								#include <string>
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								#include <vector>
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								#include <cstdio>
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								namespace igl
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								{
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								  // load a tetrahedral volume mesh from a .mesh file
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								  //
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								  // Templates:
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								  //   Scalar  type for positions and vectors (will be read as double and cast
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								  //     to Scalar)
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								  //   Index  type for indices (will be read as int and cast to Index)
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								  // Input:
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								  //   mesh_file_name  path of .mesh file
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								  // Outputs:
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								  //   V  double matrix of vertex positions  #V by 3
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								  //   T  #T list of tet indices into vertex positions
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								  //   F  #F list of face indices into vertex positions
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								  //
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								  // Known bugs: Holes and regions are not supported
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								  template <typename Scalar, typename Index>
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								  IGL_INLINE bool readMESH(
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								    const std::string mesh_file_name,
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								    std::vector<std::vector<Scalar > > & V,
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								    std::vector<std::vector<Index > > & T,
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								    std::vector<std::vector<Index > > & F);
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								  // Inputs:
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								  //   mesh_file  pointer to already opened .mesh file 
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								  // Outputs:
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								  //   mesh_file  closed file
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								  template <typename Scalar, typename Index>
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								  IGL_INLINE bool readMESH(
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								    FILE * mesh_file,
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								    std::vector<std::vector<Scalar > > & V,
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								    std::vector<std::vector<Index > > & T,
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								    std::vector<std::vector<Index > > & F);
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								  // Input:
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								  //   mesh_file_name  path of .mesh file
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								  // Outputs:
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								  //   V  eigen double matrix #V by 3
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								  //   T  eigen int matrix #T by 4
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								  //   F  eigen int matrix #F by 3
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								  template <typename DerivedV, typename DerivedF, typename DerivedT>
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								  IGL_INLINE bool readMESH(
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								    const std::string mesh_file_name,
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								    Eigen::PlainObjectBase<DerivedV>& V,
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								    Eigen::PlainObjectBase<DerivedT>& T,
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								    Eigen::PlainObjectBase<DerivedF>& F);
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								  // Inputs:
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								  //   mesh_file  pointer to already opened .mesh file 
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								  // Outputs:
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								  //   mesh_file  closed file
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								  template <typename DerivedV, typename DerivedF, typename DerivedT>
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								  IGL_INLINE bool readMESH(
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								    FILE * mesh_file,
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								    Eigen::PlainObjectBase<DerivedV>& V,
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								    Eigen::PlainObjectBase<DerivedT>& T,
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								    Eigen::PlainObjectBase<DerivedF>& F);
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								}
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								#ifndef IGL_STATIC_LIBRARY
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								#  include "readMESH.cpp"
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								#endif
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								#endif
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