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							32 lines
						
					
					
						
							1.0 KiB
						
					
					
				
								// This file is part of libigl, a simple c++ geometry processing library.
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								// 
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								// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
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								// 
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								// This Source Code Form is subject to the terms of the Mozilla Public License 
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								// v. 2.0. If a copy of the MPL was not distributed with this file, You can 
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								// obtain one at http://mozilla.org/MPL/2.0/.
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								#ifndef IGL_QUAD_PLANARITY_H
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								#define IGL_QUAD_PLANARITY_H
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								#include "igl_inline.h"
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								#include <Eigen/Core>
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								namespace igl
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								{
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								  // Compute planarity of the faces of a quad mesh
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								  // Inputs:
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								  //   V  #V by 3 eigen Matrix of mesh vertex 3D positions
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								  //   F  #F by 4 eigen Matrix of face (quad) indices
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								  // Output:
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								  //   P  #F by 1 eigen Matrix of mesh face (quad) planarities
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								  //
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								  template <typename DerivedV, typename DerivedF, typename DerivedP>
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								  IGL_INLINE void quad_planarity(
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								    const Eigen::MatrixBase<DerivedV>& V,
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								    const Eigen::MatrixBase<DerivedF>& F,
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								    Eigen::PlainObjectBase<DerivedP> & P);
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								}
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								#ifndef IGL_STATIC_LIBRARY
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								#  include "quad_planarity.cpp"
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								#endif
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								#endif
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