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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2022 Alec Jacobson <alecjacobson@gmail.com>
// Copyright (C) 2016 Qingan Zhou <qnzhou@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_PREDICATES_DELAUNAY_TRIANGULATION_H
#define IGL_PREDICATES_DELAUNAY_TRIANGULATION_H
#include "../igl_inline.h"
#include <Eigen/Core>
namespace igl
{
namespace predicates
{
// Given a set of points in 2D, return a Delaunay triangulation of these
// points using predicates.
//
// Inputs:
// V #V by 2 list of vertex positions
// Outputs:
// F #F by 3 of faces in Delaunay triangulation.
template<
typename DerivedV,
typename DerivedF
>
IGL_INLINE void delaunay_triangulation(
const Eigen::MatrixBase<DerivedV>& V,
Eigen::PlainObjectBase<DerivedF>& F);
}
}
#ifndef IGL_STATIC_LIBRARY
# include "delaunay_triangulation.cpp"
#endif
#endif