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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2015 Alec Jacobson
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_PIECEWISE_CONSTANT_WINDING_NUMBER_H
#define IGL_PIECEWISE_CONSTANT_WINDING_NUMBER_H
#include "igl_inline.h"
#include <Eigen/Core>
#include <vector>
namespace igl
{
// PIECEWISE_CONSTANT_WINDING_NUMBER Determine if a given mesh induces a
// piecewise constant winding number field: Is this mesh valid input to solid
// set operations. **Assumes** that `(V,F)` contains no self-intersections
// (including degeneracies and co-incidences). If there are co-planar and
// co-incident vertex placements, a mesh could _fail_ this combinatorial test
// but still induce a piecewise-constant winding number _geometrically_. For
// example, consider a hemisphere with boundary and then pinch the boundary
// "shut" along a line segment. The **_bullet-proof_** check is to first
// resolve all self-intersections in `(V,F) -> (SV,SF)` (i.e. what the
// `igl::copyleft::cgal::piecewise_constant_winding_number` overload does).
//
// Inputs:
// F #F by 3 list of triangle indices into some (abstract) list of
// vertices V
// uE #uE by 2 list of unique edges indices into V
// uEC #uE+1 list of cumsums of directed edges sharing each unique edge
// uEE #E list of indices into E (see `igl::unique_edge_map`)
// Returns true if the mesh _combinatorially_ induces a piecewise constant
// winding number field.
//
template <
typename DerivedF,
typename DeriveduE,
typename DeriveduEC,
typename DeriveduEE>
IGL_INLINE bool piecewise_constant_winding_number(
const Eigen::MatrixBase<DerivedF>& F,
const Eigen::MatrixBase<DeriveduE>& uE,
const Eigen::MatrixBase<DeriveduEC>& uEC,
const Eigen::MatrixBase<DeriveduEE>& uEE);
template <typename DerivedF>
IGL_INLINE bool piecewise_constant_winding_number(
const Eigen::MatrixBase<DerivedF>& F);
}
#ifndef IGL_STATIC_LIBRARY
# include "piecewise_constant_winding_number.cpp"
#endif
#endif