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#include "ImGuizmoWidget.h"
#include <imgui.h>
#include <backends/imgui_impl_glfw.h>
#include <backends/imgui_impl_opengl3.h>
#include <imgui_fonts_droid_sans.h>
#include <GLFW/glfw3.h>
namespace igl{ namespace opengl{ namespace glfw{ namespace imgui{
IGL_INLINE void ImGuizmoWidget::init(Viewer *_viewer, ImGuiPlugin *_plugin)
{
ImGuiWidget::init(_viewer,_plugin);
}
IGL_INLINE void ImGuizmoWidget::draw()
{
if(!visible){ return; }
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0);
ImGuizmo::BeginFrame();
ImGui::PopStyleVar();
// Don't draw the Viewer's default menu: draw just the ImGuizmo
Eigen::Matrix4f view = (viewer->core().view / viewer->core().camera_zoom);
Eigen::Matrix4f proj = viewer->core().proj;
if(viewer->core().orthographic){ view(2,3) -= 1000;/* Hack depth */ }
// ImGuizmo doesn't like a lot of scaling in view, shift it to T
const float z = viewer->core().camera_base_zoom;
const Eigen::Matrix4f S =
(Eigen::Matrix4f()<< z,0,0,0, 0,z,0,0, 0,0,z,0, 0,0,0,1).finished();
view = (view * S.inverse()).eval();
const Eigen::Matrix4f T0 = T;
T = (S * T).eval();
ImGuiIO& io = ImGui::GetIO();
ImGuizmo::SetRect(0, 0, io.DisplaySize.x, io.DisplaySize.y);
ImGuizmo::Manipulate(
view.data(),proj.data(),operation,ImGuizmo::LOCAL,T.data(),NULL,NULL);
// invert scaling that was shifted onto T
T = (S.inverse() * T).eval();
const float diff = (T-T0).array().abs().maxCoeff();
// Only call if actually changed; otherwise, triggers on all mouse events
if( diff > 1e-7) { callback(T); }
}
}}}}