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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_OPENGL_CREATE_VECTOR_VBO_H
#define IGL_OPENGL_CREATE_VECTOR_VBO_H
#include "../igl_inline.h"
#include "gl.h"
#include <Eigen/Core>
// Create a VBO (Vertex Buffer Object) for a list of vectors:
// GL_ARRAY_BUFFER for the vectors (V)
namespace igl
{
namespace opengl
{
// Templates:
// T should be a eigen matrix primitive type like int or double
// Inputs:
// V m by n eigen Matrix of type T values
// Outputs:
// V_vbo_id buffer id for vectors
//
template <typename T>
IGL_INLINE void create_vector_vbo(
const Eigen::Matrix<T,Eigen::Dynamic,Eigen::Dynamic> & V,
GLuint & V_vbo_id);
}
}
#ifndef IGL_STATIC_LIBRARY
# include "create_vector_vbo.cpp"
#endif
#endif