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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "create_vector_vbo.h"
#include <cassert>
// http://www.songho.ca/opengl/gl_vbo.html#create
template <typename T>
IGL_INLINE void igl::opengl::create_vector_vbo(
const Eigen::Matrix<T,Eigen::Dynamic,Eigen::Dynamic> & V,
GLuint & V_vbo_id)
{
//// Expects that input is list of 3D vectors along rows
//assert(V.cols() == 3);
// Generate Buffers
glGenBuffers(1,&V_vbo_id);
// Bind Buffers
glBindBuffer(GL_ARRAY_BUFFER,V_vbo_id);
// Copy data to buffers
// We expect a matrix with each vertex position on a row, we then want to
// pass this data to OpenGL reading across rows (row-major)
if(V.Options & Eigen::RowMajor)
{
glBufferData(
GL_ARRAY_BUFFER,
sizeof(T)*V.size(),
V.data(),
GL_STATIC_DRAW);
}else
{
// Create temporary copy of transpose
Eigen::Matrix<T,Eigen::Dynamic,Eigen::Dynamic> VT = V.transpose();
// If its column major then we need to temporarily store a transpose
glBufferData(
GL_ARRAY_BUFFER,
sizeof(T)*V.size(),
VT.data(),
GL_STATIC_DRAW);
}
// bind with 0, so, switch back to normal pointer operation
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
#ifdef IGL_STATIC_LIBRARY
// Explicit template instantiation
// generated by autoexplicit.sh
template void igl::opengl::create_vector_vbo<int>(Eigen::Matrix<int, -1, -1, 0, -1, -1> const&, unsigned int&);
// generated by autoexplicit.sh
template void igl::opengl::create_vector_vbo<double>(Eigen::Matrix<double, -1, -1, 0, -1, -1> const&, unsigned int&);
#endif