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							39 lines
						
					
					
						
							1.2 KiB
						
					
					
				
								// This file is part of libigl, a simple c++ geometry processing library.
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								// Copyright (C) 2014 Daniele Panozzo <daniele.panozzo@gmail.com>
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								//
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								// This Source Code Form is subject to the terms of the Mozilla Public License
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								// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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								// obtain one at http://mozilla.org/MPL/2.0/.
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								#ifndef IGL_FRAME_TO_CROSS_FIELD_H
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								#define IGL_FRAME_TO_CROSS_FIELD_H
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								#include "igl_inline.h"
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								#include <Eigen/Dense>
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								namespace igl
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								{
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								  // Convert a frame field into its closest cross field
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								  // Inputs:
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								  //   V       #V by 3 coordinates of the vertices
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								  //   F       #F by 3 list of mesh faces (must be triangles)
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								  //   FF1     #F by 3 the first representative vector of the frame field (up to permutation and sign)
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								  //   FF2     #F by 3 the second representative vector of the frame field (up to permutation and sign)
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								  //
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								  // Outputs:
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								  //   X       #F by 3 representative vector of the closest cross field
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								  //
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								  IGL_INLINE void frame_to_cross_field(
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								    const Eigen::MatrixXd& V,
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								    const Eigen::MatrixXi& F,
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								    const Eigen::MatrixXd& FF1,
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								    const Eigen::MatrixXd& FF2,
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								    Eigen::MatrixXd& X);
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								}
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								#ifndef IGL_STATIC_LIBRARY
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								#  include "frame_to_cross_field.cpp"
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								#endif
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								#endif
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