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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_COLLAPSE_EDGE_H
#define IGL_COLLAPSE_EDGE_H
#include "igl_inline.h"
#include "min_heap.h"
#include "decimate_callback_types.h"
#include <Eigen/Core>
#include <vector>
#include <set>
namespace igl
{
// Assumes (V,F) is a closed manifold mesh (except for previously collapsed
// faces which should be set to:
// [IGL_COLLAPSE_EDGE_NULL IGL_COLLAPSE_EDGE_NULL IGL_COLLAPSE_EDGE_NULL].
// Collapses exactly two faces and exactly 3 edges from E (e and one side of
// each face gets collapsed to the other). This is implemented in a way that
// it can be repeatedly called until satisfaction and then the garbage in F
// can be collected by removing NULL faces.
//
// Inputs:
// e index into E of edge to try to collapse. E(e,:) = [s d] or [d s] so
// that s<d, then d is collapsed to s.
/// p dim list of vertex position where to place merged vertex
// Inputs/Outputs:
// V #V by dim list of vertex positions, lesser index of E(e,:) will be set
// to midpoint of edge.
// F #F by 3 list of face indices into V.
// E #E by 2 list of edge indices into V.
// EMAP #F*3 list of indices into E, mapping each directed edge to unique
// unique edge in E
// EF #E by 2 list of edge flaps, EF(e,0)=f means e=(i-->j) is the edge of
// F(f,:) opposite the vth corner, where EI(e,0)=v. Similarly EF(e,1) "
// e=(j->i)
// EI #E by 2 list of edge flap corners (see above).
// e1 index into E of edge collpased on left
// e2 index into E of edge collpased on right
// f1 index into F of face collpased on left
// f2 index into F of face collpased on right
// Returns true if edge was collapsed
#define IGL_COLLAPSE_EDGE_NULL 0
IGL_INLINE bool collapse_edge(
const int e,
const Eigen::RowVectorXd & p,
Eigen::MatrixXd & V,
Eigen::MatrixXi & F,
Eigen::MatrixXi & E,
Eigen::VectorXi & EMAP,
Eigen::MatrixXi & EF,
Eigen::MatrixXi & EI,
int & e1,
int & e2,
int & f1,
int & f2);
// Inputs:
IGL_INLINE bool collapse_edge(
const int e,
const Eigen::RowVectorXd & p,
/*const*/ std::vector<int> & Nsv,
const std::vector<int> & Nsf,
/*const*/ std::vector<int> & Ndv,
const std::vector<int> & Ndf,
Eigen::MatrixXd & V,
Eigen::MatrixXi & F,
Eigen::MatrixXi & E,
Eigen::VectorXi & EMAP,
Eigen::MatrixXi & EF,
Eigen::MatrixXi & EI,
int & e1,
int & e2,
int & f1,
int & f2);
IGL_INLINE bool collapse_edge(
const int e,
const Eigen::RowVectorXd & p,
Eigen::MatrixXd & V,
Eigen::MatrixXi & F,
Eigen::MatrixXi & E,
Eigen::VectorXi & EMAP,
Eigen::MatrixXi & EF,
Eigen::MatrixXi & EI);
// Collapse least-cost edge from a priority queue and update queue
//
// Inputs/Outputs:
// cost_and_placement function computing cost of collapsing an edge and 3d
// position where it should be placed:
// cost_and_placement(V,F,E,EMAP,EF,EI,cost,placement);
// **If the edges is collapsed** then this function will be called on all
// edges of all faces previously incident on the endpoints of the
// collapsed edge.
// Q queue containing pairs of costs and edge indices and insertion "time"
// EQ #E list of "time" of last time pushed into Q
// C #E by dim list of stored placements
IGL_INLINE bool collapse_edge(
const decimate_cost_and_placement_callback & cost_and_placement,
Eigen::MatrixXd & V,
Eigen::MatrixXi & F,
Eigen::MatrixXi & E,
Eigen::VectorXi & EMAP,
Eigen::MatrixXi & EF,
Eigen::MatrixXi & EI,
igl::min_heap< std::tuple<double,int,int> > & Q,
Eigen::VectorXi & EQ,
Eigen::MatrixXd & C);
// Inputs:
// pre_collapse callback called with index of edge whose collapse is about
// to be attempted. This function should return whether to **proceed**
// with the collapse: returning true means "yes, try to collapse",
// returning false means "No, consider this edge 'uncollapsable', behave
// as if collapse_edge(e) returned false.
// post_collapse callback called with index of edge whose collapse was
// just attempted and a flag revealing whether this was successful.
IGL_INLINE bool collapse_edge(
const decimate_cost_and_placement_callback & cost_and_placement,
const decimate_pre_collapse_callback & pre_collapse,
const decimate_post_collapse_callback & post_collapse,
Eigen::MatrixXd & V,
Eigen::MatrixXi & F,
Eigen::MatrixXi & E,
Eigen::VectorXi & EMAP,
Eigen::MatrixXi & EF,
Eigen::MatrixXi & EI,
igl::min_heap< std::tuple<double,int,int> > & Q,
Eigen::VectorXi & EQ,
Eigen::MatrixXd & C);
// Outputs:
// e index into E of attempted collapsed edge. Set to -1 if Q is empty or
// contains only infinite cost edges.
// e1 index into E of edge collpased on left.
// e2 index into E of edge collpased on right.
// f1 index into F of face collpased on left.
// f2 index into F of face collpased on right.
IGL_INLINE bool collapse_edge(
const decimate_cost_and_placement_callback & cost_and_placement,
const decimate_pre_collapse_callback & pre_collapse,
const decimate_post_collapse_callback & post_collapse,
Eigen::MatrixXd & V,
Eigen::MatrixXi & F,
Eigen::MatrixXi & E,
Eigen::VectorXi & EMAP,
Eigen::MatrixXi & EF,
Eigen::MatrixXi & EI,
igl::min_heap< std::tuple<double,int,int> > & Q,
Eigen::VectorXi & EQ,
Eigen::MatrixXd & C,
int & e,
int & e1,
int & e2,
int & f1,
int & f2);
}
#ifndef IGL_STATIC_LIBRARY
# include "collapse_edge.cpp"
#endif
#endif