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#include <igl/read_triangle_mesh.h>
#include <igl/triangulated_grid.h>
#include <igl/heat_geodesics.h>
#include <igl/unproject_onto_mesh.h>
#include <igl/avg_edge_length.h>
#include <igl/isolines_map.h>
#include <igl/opengl/glfw/Viewer.h>
#include <igl/opengl/create_shader_program.h>
#include <igl/opengl/destroy_shader_program.h>
#include <iostream>
void set_colormap(igl::opengl::glfw::Viewer & viewer)
{
const int num_intervals = 30;
Eigen::MatrixXd CM(num_intervals,3);
// Colormap texture
for(int i = 0;i<num_intervals;i++)
{
double t = double(num_intervals - i - 1)/double(num_intervals-1);
CM(i,0) = std::max(std::min(2.0*t-0.0,1.0),0.0);
CM(i,1) = std::max(std::min(2.0*t-1.0,1.0),0.0);
CM(i,2) = std::max(std::min(6.0*t-5.0,1.0),0.0);
}
igl::isolines_map(Eigen::MatrixXd(CM),CM);
viewer.data().set_colormap(CM);
}
int main(int argc, char *argv[])
{
// Create the peak height field
Eigen::MatrixXi F;
Eigen::MatrixXd V;
igl::read_triangle_mesh( argc>1?argv[1]: TUTORIAL_SHARED_PATH "/beetle.off",V,F);
// Precomputation
igl::HeatGeodesicsData<double> data;
double t = std::pow(igl::avg_edge_length(V,F),2);
const auto precompute = [&]()
{
if(!igl::heat_geodesics_precompute(V,F,t,data))
{
std::cerr<<"Error: heat_geodesics_precompute failed."<<std::endl;
exit(EXIT_FAILURE);
};
};
precompute();
igl::opengl::glfw::Viewer viewer;
bool down_on_mesh = false;
const auto update = [&]()->bool
{
int fid;
Eigen::Vector3f bc;
// Cast a ray in the view direction starting from the mouse position
double x = viewer.current_mouse_x;
double y = viewer.core().viewport(3) - viewer.current_mouse_y;
if(igl::unproject_onto_mesh(Eigen::Vector2f(x,y), viewer.core().view,
viewer.core().proj, viewer.core().viewport, V, F, fid, bc))
{
Eigen::VectorXd D;
// if big mesh, just use closest vertex. Otherwise, blend distances to
// vertices of face using barycentric coordinates.
if(F.rows()>100000)
{
// 3d position of hit
const Eigen::RowVector3d m3 =
V.row(F(fid,0))*bc(0) + V.row(F(fid,1))*bc(1) + V.row(F(fid,2))*bc(2);
int cid = 0;
Eigen::Vector3d(
(V.row(F(fid,0))-m3).squaredNorm(),
(V.row(F(fid,1))-m3).squaredNorm(),
(V.row(F(fid,2))-m3).squaredNorm()).minCoeff(&cid);
const int vid = F(fid,cid);
igl::heat_geodesics_solve(data,(Eigen::VectorXi(1,1)<<vid).finished(),D);
}else
{
D = Eigen::VectorXd::Zero(V.rows());
for(int cid = 0;cid<3;cid++)
{
const int vid = F(fid,cid);
Eigen::VectorXd Dc;
igl::heat_geodesics_solve(data,(Eigen::VectorXi(1,1)<<vid).finished(),Dc);
D += Dc*bc(cid);
}
}
viewer.data().set_data(D);
return true;
}
return false;
};
viewer.callback_mouse_down =
[&](igl::opengl::glfw::Viewer& viewer, int, int)->bool
{
if(update())
{
down_on_mesh = true;
return true;
}
return false;
};
viewer.callback_mouse_move =
[&](igl::opengl::glfw::Viewer& viewer, int, int)->bool
{
if(down_on_mesh)
{
update();
return true;
}
return false;
};
viewer.callback_mouse_up =
[&down_on_mesh](igl::opengl::glfw::Viewer& viewer, int, int)->bool
{
down_on_mesh = false;
return false;
};
std::cout<<R"(Usage:
[click] Click on shape to pick new geodesic distance source
,/. Decrease/increase t by factor of 10.0
D,d Toggle using intrinsic Delaunay discrete differential operators
)";
viewer.callback_key_pressed =
[&](igl::opengl::glfw::Viewer& /*viewer*/, unsigned int key, int mod)->bool
{
switch(key)
{
default:
return false;
case 'D':
case 'd':
data.use_intrinsic_delaunay = !data.use_intrinsic_delaunay;
std::cout<<(data.use_intrinsic_delaunay?"":"not ")<<
"using intrinsic delaunay..."<<std::endl;
precompute();
update();
break;
case '.':
case ',':
t *= (key=='.'?10.0:0.1);
precompute();
update();
std::cout<<"t: "<<t<<std::endl;
break;
}
return true;
};
// Show mesh
viewer.data().set_mesh(V, F);
viewer.data().set_data(Eigen::VectorXd::Zero(V.rows()));
set_colormap(viewer);
viewer.data().show_lines = false;
viewer.launch();
}