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221 lines
6.4 KiB
221 lines
6.4 KiB
#ifndef IGL_READPLY_H
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#define IGL_READPLY_H
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#include <igl/igl_inline.h>
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#include <Eigen/Core>
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#include <string>
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#include <vector>
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#include "tinyply.h"
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namespace igl
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{
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template <
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typename DerivedV,
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typename DerivedF
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>
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IGL_INLINE bool readPLY(
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FILE *fp,
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Eigen::PlainObjectBase<DerivedV> & V,
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Eigen::PlainObjectBase<DerivedF> & F
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);
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// Read triangular mesh from ply file, filling in vertex positions, normals
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// and texture coordinates, if available
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// also read additional properties associated with vertex,faces and edges
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// and file comments
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//
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// Templates:
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// Derived from Eigen matrix parameters
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// Inputs:
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// ply_stream ply file input stream
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// Outputs:
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// V (#V,3) matrix of vertex positions
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// F (#F,3) list of face indices into vertex positions
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// E (#E,2) list of edge indices into vertex positions
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// N (#V,3) list of normals
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// UV (#V,2) list of texture coordinates
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// VD (#V,*) additional vertex data
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// Vheader (#V) list of vertex data headers
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// FD (#F,*) additional face data
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// Fheader (#F) list of face data headers
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// ED (#E,*) additional edge data
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// Eheader (#E) list of edge data headers
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// comments (*) file comments
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// Returns true on success, false on errors
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template <
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typename DerivedV,
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typename DerivedF,
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typename DerivedE,
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typename DerivedN,
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typename DerivedUV,
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typename DerivedVD,
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typename DerivedFD,
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typename DerivedED
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>
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bool readPLY(
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std::istream & ply_stream,
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Eigen::PlainObjectBase<DerivedV> & V,
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Eigen::PlainObjectBase<DerivedF> & F,
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Eigen::PlainObjectBase<DerivedF> & E,
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Eigen::PlainObjectBase<DerivedN> & N,
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Eigen::PlainObjectBase<DerivedUV> & UV,
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Eigen::PlainObjectBase<DerivedVD> & VD,
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std::vector<std::string> & Vheader,
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Eigen::PlainObjectBase<DerivedFD> & FD,
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std::vector<std::string> & Fheader,
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Eigen::PlainObjectBase<DerivedED> & ED,
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std::vector<std::string> & Eheader,
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std::vector<std::string> & comments
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);
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// Read triangular mesh from ply file, filling in vertex positions, normals
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// and texture coordinates, if available
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// also read additional properties associated with vertex,faces and edges
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// and file comments
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//
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// Templates:
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// Derived from Eigen matrix parameters
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// Inputs:
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// ply_file ply file name
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// Outputs:
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// V (#V,3) matrix of vertex positions
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// F (#F,3) list of face indices into vertex positions
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// E (#E,2) list of edge indices into vertex positions
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// N (#V,3) list of normals
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// UV (#V,2) list of texture coordinates
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// VD (#V,*) additional vertex data
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// Vheader (#V) list of vertex data headers
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// FD (#F,*) additional face data
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// Fheader (#F) list of face data headers
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// ED (#E,*) additional edge data
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// Eheader (#E) list of edge data headers
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// comments (*) file comments
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// Returns true on success, false on errors
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template <
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typename DerivedV,
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typename DerivedF,
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typename DerivedE,
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typename DerivedN,
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typename DerivedUV,
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typename DerivedVD,
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typename DerivedFD,
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typename DerivedED
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>
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bool readPLY(
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const std::string& ply_file,
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Eigen::PlainObjectBase<DerivedV> & V,
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Eigen::PlainObjectBase<DerivedF> & F,
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Eigen::PlainObjectBase<DerivedE> & E,
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Eigen::PlainObjectBase<DerivedN> & N,
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Eigen::PlainObjectBase<DerivedUV> & UV,
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Eigen::PlainObjectBase<DerivedVD> & VD,
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std::vector<std::string> & VDheader,
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Eigen::PlainObjectBase<DerivedFD> & FD,
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std::vector<std::string> & FDheader,
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Eigen::PlainObjectBase<DerivedED> & ED,
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std::vector<std::string> & EDheader,
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std::vector<std::string> & comments
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);
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// Read triangular mesh from ply file, filling in vertex positions, normals
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// and texture coordinates, if available
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// also read additional properties associated with vertex,faces and edges
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// and file comments
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//
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// Templates:
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// Derived from Eigen matrix parameters
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// Inputs:
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// ply_file ply file name
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// Outputs:
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// V (#V,3) matrix of vertex positions
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// F (#F,3) list of face indices into vertex positions
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// N (#V,3) list of normals
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// UV (#V,2) list of texture coordinates
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// VD (#V,*) additional vertex data
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// Vheader (#V) list of vertex data headers
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// Returns true on success, false on errors
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template <
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typename DerivedV,
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typename DerivedF,
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typename DerivedN,
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typename DerivedUV,
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typename DerivedVD
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>
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bool readPLY(
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const std::string & filename,
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Eigen::PlainObjectBase<DerivedV> & V,
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Eigen::PlainObjectBase<DerivedF> & F,
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Eigen::PlainObjectBase<DerivedN> & N,
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Eigen::PlainObjectBase<DerivedUV> & UV,
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Eigen::PlainObjectBase<DerivedVD> & VD,
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std::vector<std::string> & Vheader
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);
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// Read triangular mesh from ply file, filling in vertex positions, normals
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// and texture coordinates, if available
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// also read additional properties associated with vertex,faces and edges
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// and file comments
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//
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// Templates:
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// Derived from Eigen matrix parameters
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// Inputs:
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// ply_file ply file name
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// Outputs:
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// V (#V,3) matrix of vertex positions
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// F (#F,3) list of face indices into vertex positions
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// E (#E,2) list of edge indices into vertex positions
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// N (#V,3) list of normals
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// UV (#V,2) list of texture coordinates
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// VD (#V,*) additional vertex data
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// Vheader (#V) list of vertex data headers
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// Returns true on success, false on errors
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template <
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typename DerivedV,
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typename DerivedF,
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typename DerivedE,
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typename DerivedN,
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typename DerivedUV
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>
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bool readPLY(
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const std::string & filename,
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Eigen::PlainObjectBase<DerivedV> & V,
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Eigen::PlainObjectBase<DerivedF> & F,
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Eigen::PlainObjectBase<DerivedE> & E,
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Eigen::PlainObjectBase<DerivedN> & N,
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Eigen::PlainObjectBase<DerivedUV> & UV
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);
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template <
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typename DerivedV,
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typename DerivedF
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>
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bool readPLY(
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const std::string & filename,
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Eigen::PlainObjectBase<DerivedV> & V,
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Eigen::PlainObjectBase<DerivedF> & F
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);
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template <
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typename DerivedV,
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typename DerivedF,
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typename DerivedE
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>
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bool readPLY(
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const std::string & filename,
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Eigen::PlainObjectBase<DerivedV> & V,
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Eigen::PlainObjectBase<DerivedF> & F,
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Eigen::PlainObjectBase<DerivedE> & E
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);
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "readPLY.cpp"
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#endif
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#endif
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