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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_EMBREE_AMBIENT_OCCLUSION_H
#define IGL_EMBREE_AMBIENT_OCCLUSION_H
#include "../igl_inline.h"
#include <Eigen/Core>
namespace igl
{
namespace embree
{
// Compute ambient occlusion per given point
//
// Inputs:
// V #V by 3 list of mesh vertex positiosn
// F #F by 3 list of mesh triangle indices into rows of V
// P #P by 3 list of origin points
// N #P by 3 list of origin normals
// Outputs:
// S #P list of ambient occlusion values between 1 (fully occluded) and
// 0 (not occluded)
//
template <
typename DerivedV,
typename DerivedF,
typename DerivedP,
typename DerivedN,
typename DerivedS >
IGL_INLINE void ambient_occlusion(
const Eigen::MatrixBase<DerivedV> & V,
const Eigen::MatrixBase<DerivedF> & F,
const Eigen::MatrixBase<DerivedP> & P,
const Eigen::MatrixBase<DerivedN> & N,
const int num_samples,
Eigen::PlainObjectBase<DerivedS> & S);
// Wrapper which builds new EmbreeIntersector for (V,F). That's expensive so
// avoid this if repeatedly calling.
//
// Inputs:
// ei EmbreeIntersector containing (V,F)
// P #P by 3 list of origin points
// N #P by 3 list of origin normals
// Outputs:
// S #P list of ambient occlusion values between 1 (fully occluded) and
// 0 (not occluded)
//
// Forward define
class EmbreeIntersector;
template <
typename DerivedP,
typename DerivedN,
typename DerivedS >
IGL_INLINE void ambient_occlusion(
const EmbreeIntersector & ei,
const Eigen::MatrixBase<DerivedP> & P,
const Eigen::MatrixBase<DerivedN> & N,
const int num_samples,
Eigen::PlainObjectBase<DerivedS> & S);
}
};
#ifndef IGL_STATIC_LIBRARY
# include "ambient_occlusion.cpp"
#endif
#endif