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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2021 Alec Jacobson
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_COPYLEFT_CGAL_TRIANGULATE_H
#define IGL_COPYLEFT_CGAL_TRIANGULATE_H
#include "../../igl_inline.h"
#include <string>
#include <Eigen/Core>
namespace igl
{
namespace copyleft
{
namespace cgal
{
// Triangulate the interior of a polygon using CGAL
//
// Inputs:
// V #V by 2 list of 2D vertex positions
// E #E by 2 list of vertex ids forming unoriented edges of the boundary of the polygon
// H #H by 2 coordinates of points contained inside holes of the polygon
// retain_convex_hull whether to retain convex hull {true} or trim away
// all faces reachable from infinite by traversing across
// non-constrained edges {false}. {true → "c" flag in `triangle`}
// Outputs:
// V2 #V2 by 2 coordinates of the vertives of the generated triangulation
// F2 #F2 by 3 list of indices forming the faces of the generated triangulation
//
// See also: igl::triangle::triangulate
template <
typename Kernel,
typename DerivedV,
typename DerivedE,
typename DerivedH,
typename DerivedV2,
typename DerivedF2>
IGL_INLINE void triangulate(
const Eigen::MatrixBase<DerivedV> & V,
const Eigen::MatrixBase<DerivedE> & E,
const Eigen::MatrixBase<DerivedH> & H,
const bool retain_convex_hull,
Eigen::PlainObjectBase<DerivedV2> & V2,
Eigen::PlainObjectBase<DerivedF2> & F2);
}
}
}
#ifndef IGL_STATIC_LIBRARY
# include "triangulate.cpp"
#endif
#endif