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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2020 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_BLUE_NOISE_H
#define IGL_BLUE_NOISE_H
#include "igl_inline.h"
#include <Eigen/Core>
namespace igl
{
// "Fast Poisson Disk Sampling in Arbitrary Dimensions" [Bridson 2007]
//
// For very dense samplings this is faster than (up to 2x) cyCodeBase's
// implementation of "Sample Elimination for Generating Poisson Disk Sample
// Sets" [Yuksel 2015]. YMMV
//
// Inputs:
// V #V by dim list of mesh vertex positions
// F #F by 3 list of mesh triangle indices into rows of V
// r Poisson disk radius (evaluated according to Euclidean distance on V)
// Outputs:
// B #P by 3 list of barycentric coordinates, ith row are coordinates of
// ith sampled point in face FI(i)
// FI #P list of indices into F
// P #P by dim list of sample positions.
// See also: random_points_on_mesh
template <
typename DerivedV,
typename DerivedF,
typename DerivedB,
typename DerivedFI,
typename DerivedP>
IGL_INLINE void blue_noise(
const Eigen::MatrixBase<DerivedV> & V,
const Eigen::MatrixBase<DerivedF> & F,
const typename DerivedV::Scalar r,
Eigen::PlainObjectBase<DerivedB> & B,
Eigen::PlainObjectBase<DerivedFI> & FI,
Eigen::PlainObjectBase<DerivedP> & P);
}
#ifndef IGL_STATIC_LIBRARY
# include "blue_noise.cpp"
#endif
#endif