// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2014 Daniele Panozzo // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #include "Viewer.h" #include #include #include #include "../gl.h" #include "../report_gl_error.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // Internal global variables used for glfw event handling static igl::opengl::glfw::Viewer * __viewer; static double highdpi = 1; static double scroll_x = 0; static double scroll_y = 0; static void glfw_mouse_press(GLFWwindow* window, int button, int action, int modifier) { igl::opengl::glfw::Viewer::MouseButton mb; if (button == GLFW_MOUSE_BUTTON_1) mb = igl::opengl::glfw::Viewer::MouseButton::Left; else if (button == GLFW_MOUSE_BUTTON_2) mb = igl::opengl::glfw::Viewer::MouseButton::Right; else //if (button == GLFW_MOUSE_BUTTON_3) mb = igl::opengl::glfw::Viewer::MouseButton::Middle; if (action == GLFW_PRESS) __viewer->mouse_down(mb,modifier); else __viewer->mouse_up(mb,modifier); } static void glfw_error_callback(int error, const char* description) { fputs(description, stderr); } static void glfw_char_mods_callback(GLFWwindow* window, unsigned int codepoint, int modifier) { __viewer->key_pressed(codepoint, modifier); } static void glfw_key_callback(GLFWwindow* window, int key, int scancode, int action, int modifier) { if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) glfwSetWindowShouldClose(window, GL_TRUE); if (action == GLFW_PRESS) __viewer->key_down(key, modifier); else if(action == GLFW_RELEASE) __viewer->key_up(key, modifier); } static void glfw_window_size(GLFWwindow* window, int width, int height) { int w = width*highdpi; int h = height*highdpi; __viewer->post_resize(w, h); } static void glfw_mouse_move(GLFWwindow* window, double x, double y) { __viewer->mouse_move(x*highdpi, y*highdpi); } static void glfw_mouse_scroll(GLFWwindow* window, double x, double y) { using namespace std; scroll_x += x; scroll_y += y; __viewer->mouse_scroll(y); } static void glfw_drop_callback(GLFWwindow *window,int count,const char **filenames) { } namespace igl { namespace opengl { namespace glfw { IGL_INLINE int Viewer::launch(bool resizable /*= true*/, bool fullscreen /*= false*/, const std::string &name, int windowWidth /*= 0*/, int windowHeight /*= 0*/) { // TODO return values are being ignored... launch_init(resizable,fullscreen,name,windowWidth,windowHeight); launch_rendering(true); launch_shut(); return EXIT_SUCCESS; } IGL_INLINE int Viewer::launch_init(bool resizable, bool fullscreen, const std::string &name, int windowWidth, int windowHeight) { glfwSetErrorCallback(glfw_error_callback); if (!glfwInit()) { return EXIT_FAILURE; } glfwWindowHint(GLFW_SAMPLES, 8); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); #ifdef __APPLE__ glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); #endif if(fullscreen) { GLFWmonitor *monitor = glfwGetPrimaryMonitor(); const GLFWvidmode *mode = glfwGetVideoMode(monitor); window = glfwCreateWindow(mode->width,mode->height,name.c_str(),monitor,nullptr); windowWidth = mode->width; windowHeight = mode->height; } else { // Set default windows width if (windowWidth <= 0 && core_list.size() == 1 && core().viewport[2] > 0) windowWidth = core().viewport[2]; else if (windowWidth <= 0) windowWidth = 1280; // Set default windows height if (windowHeight <= 0 && core_list.size() == 1 && core().viewport[3] > 0) windowHeight = core().viewport[3]; else if (windowHeight <= 0) windowHeight = 800; window = glfwCreateWindow(windowWidth,windowHeight,name.c_str(),nullptr,nullptr); } if (!window) { glfwTerminate(); return EXIT_FAILURE; } glfwMakeContextCurrent(window); // Load OpenGL and its extensions if (!gladLoadGL((GLADloadfunc) glfwGetProcAddress)) { printf("Failed to load OpenGL and its extensions\n"); return(-1); } #if defined(DEBUG) || defined(_DEBUG) printf("OpenGL Version %d.%d loaded\n", GLVersion.major, GLVersion.minor); int major, minor, rev; major = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MAJOR); minor = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MINOR); rev = glfwGetWindowAttrib(window, GLFW_CONTEXT_REVISION); printf("OpenGL version received: %d.%d.%d\n", major, minor, rev); printf("Supported OpenGL is %s\n", (const char*)glGetString(GL_VERSION)); printf("Supported GLSL is %s\n", (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION)); #endif glfwSetInputMode(window,GLFW_CURSOR,GLFW_CURSOR_NORMAL); // Initialize FormScreen __viewer = this; // Register callbacks glfwSetKeyCallback(window, glfw_key_callback); glfwSetCursorPosCallback(window,glfw_mouse_move); glfwSetWindowSizeCallback(window,glfw_window_size); glfwSetMouseButtonCallback(window,glfw_mouse_press); glfwSetScrollCallback(window,glfw_mouse_scroll); glfwSetCharModsCallback(window,glfw_char_mods_callback); glfwSetDropCallback(window,glfw_drop_callback); // Handle retina displays (windows and mac) int width, height; glfwGetFramebufferSize(window, &width, &height); int width_window, height_window; glfwGetWindowSize(window, &width_window, &height_window); highdpi = windowWidth/width_window; glfw_window_size(window,width_window,height_window); // Initialize IGL viewer init(); for(auto &core : this->core_list) { for(auto &data : this->data_list) { if(data.is_visible & core.id) { this->core(core.id).align_camera_center(data.V, data.F); } } } return EXIT_SUCCESS; } IGL_INLINE bool Viewer::launch_rendering(bool loop) { // glfwMakeContextCurrent(window); // Rendering loop const int num_extra_frames = 5; int frame_counter = 0; while (!glfwWindowShouldClose(window)) { double tic = get_seconds(); draw(); glfwSwapBuffers(window); if(core().is_animating || frame_counter++ < num_extra_frames) { glfwPollEvents(); // In microseconds double duration = 1000000.*(get_seconds()-tic); const double min_duration = 1000000./core().animation_max_fps; if(durationinit(this); } } IGL_INLINE void Viewer::shutdown_plugins() { for (unsigned int i = 0; ishutdown(); } } IGL_INLINE Viewer::Viewer(): data_list(1), selected_data_index(0), next_data_id(1), selected_core_index(0), next_core_id(2) { window = nullptr; data_list.front().id = 0; core_list.emplace_back(ViewerCore()); core_list.front().id = 1; // Temporary variables initialization down = false; hack_never_moved = true; scroll_position = 0.0f; // Per face data().set_face_based(false); // C-style callbacks callback_init = nullptr; callback_pre_draw = nullptr; callback_post_draw = nullptr; callback_mouse_down = nullptr; callback_mouse_up = nullptr; callback_mouse_move = nullptr; callback_mouse_scroll = nullptr; callback_key_down = nullptr; callback_key_up = nullptr; callback_init_data = nullptr; callback_pre_draw_data = nullptr; callback_post_draw_data = nullptr; callback_mouse_down_data = nullptr; callback_mouse_up_data = nullptr; callback_mouse_move_data = nullptr; callback_mouse_scroll_data = nullptr; callback_key_down_data = nullptr; callback_key_up_data = nullptr; #ifndef IGL_VIEWER_VIEWER_QUIET const std::string usage(R"(igl::opengl::glfw::Viewer usage: [drag] Rotate scene A,a Toggle animation (tight draw loop) D,d Toggle double sided lighting F,f Toggle face based I,i Toggle invert normals L,l Toggle wireframe O,o Toggle orthographic/perspective projection T,t Toggle filled faces Z Snap to canonical view [,] Toggle between rotation control types (trackball, two-axis valuator with fixed up, 2D mode with no rotation)) <,> Toggle between models ; Toggle vertex labels : Toggle face labels)" ); std::cout<load(mesh_file_name_string)) { return true; } } // Create new data slot and set to selected if(!(data().F.rows() == 0 && data().V.rows() == 0)) { append_mesh(); } data().clear(); size_t last_dot = mesh_file_name_string.rfind('.'); if (last_dot == std::string::npos) { std::cerr<<"Error: No file extension found in "<< mesh_file_name_string<post_load()) return true; return true; } IGL_INLINE bool Viewer::save_mesh_to_file( const std::string & mesh_file_name_string) { // first try to load it with a plugin for (unsigned int i = 0; isave(mesh_file_name_string)) return true; size_t last_dot = mesh_file_name_string.rfind('.'); if (last_dot == std::string::npos) { // No file type determined std::cerr<<"Error: No file extension found in "<< mesh_file_name_string<key_pressed(unicode_key, modifiers)) { return true; } } if (callback_key_pressed) if (callback_key_pressed(*this,unicode_key,modifiers)) return true; switch(unicode_key) { case 'A': case 'a': { core().is_animating = !core().is_animating; return true; } case 'D': case 'd': { data().double_sided = !data().double_sided; return true; } case 'F': case 'f': { data().set_face_based(!data().face_based); return true; } case 'I': case 'i': { data().dirty |= MeshGL::DIRTY_NORMAL; data().invert_normals = !data().invert_normals; return true; } case 'L': case 'l': { core().toggle(data().show_lines); return true; } case 'O': case 'o': { core().orthographic = !core().orthographic; return true; } case 'T': case 't': { core().toggle(data().show_faces); return true; } case 'Z': { snap_to_canonical_quaternion(); return true; } case '[': case ']': { if(core().rotation_type == ViewerCore::ROTATION_TYPE_TRACKBALL) core().set_rotation_type(ViewerCore::ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP); else core().set_rotation_type(ViewerCore::ROTATION_TYPE_TRACKBALL); return true; } case '<': case '>': { selected_data_index = (selected_data_index + data_list.size() + (unicode_key=='>'?1:-1))%data_list.size(); return true; } case '{': case '}': { selected_core_index = (selected_core_index + core_list.size() + (unicode_key=='}'?1:-1))%core_list.size(); return true; } case ';': data().show_vertex_labels = !data().show_vertex_labels; return true; case ':': data().show_face_labels = !data().show_face_labels; return true; default: break;//do nothing } return false; } IGL_INLINE bool Viewer::key_down(int key,int modifiers) { for (unsigned int i = 0; ikey_down(key, modifiers)) return true; if (callback_key_down) if (callback_key_down(*this,key,modifiers)) return true; return false; } IGL_INLINE bool Viewer::key_up(int key,int modifiers) { for (unsigned int i = 0; ikey_up(key, modifiers)) return true; if (callback_key_up) if (callback_key_up(*this,key,modifiers)) return true; return false; } IGL_INLINE void Viewer::select_hovered_core() { int width_window, height_window; glfwGetFramebufferSize(window, &width_window, &height_window); for (int i = 0; i < core_list.size(); i++) { Eigen::Vector4f viewport = core_list[i].viewport; if ((current_mouse_x > viewport[0]) && (current_mouse_x < viewport[0] + viewport[2]) && ((height_window - current_mouse_y) > viewport[1]) && ((height_window - current_mouse_y) < viewport[1] + viewport[3])) { selected_core_index = i; break; } } } IGL_INLINE bool Viewer::mouse_down(MouseButton button,int modifier) { // Remember mouse location at down even if used by callback/plugin down_mouse_x = current_mouse_x; down_mouse_y = current_mouse_y; for (unsigned int i = 0; imouse_down(static_cast(button),modifier)) return true; if (callback_mouse_down) if (callback_mouse_down(*this,static_cast(button),modifier)) return true; down = true; // Select the core containing the click location. select_hovered_core(); down_translation = core().camera_translation; // Initialization code for the trackball Eigen::RowVector3d center = Eigen::RowVector3d(0,0,0); if(data().V.rows() > 0) { // be careful that V may be 2D center.head(data().V.cols()) = data().V.colwise().sum()/data().V.rows(); } Eigen::Vector3f coord = igl::project( Eigen::Vector3f(center(0),center(1),center(2)), core().view, core().proj, core().viewport); down_mouse_z = coord[2]; down_rotation = core().trackball_angle; mouse_mode = MouseMode::Rotation; switch (button) { case MouseButton::Left: if (core().rotation_type == ViewerCore::ROTATION_TYPE_NO_ROTATION) { mouse_mode = MouseMode::Translation; } else { mouse_mode = MouseMode::Rotation; } break; case MouseButton::Right: mouse_mode = MouseMode::Translation; break; default: mouse_mode = MouseMode::None; break; } return true; } IGL_INLINE bool Viewer::mouse_up(MouseButton button,int modifier) { down = false; for (unsigned int i = 0; imouse_up(static_cast(button),modifier)) return true; if (callback_mouse_up) if (callback_mouse_up(*this,static_cast(button),modifier)) return true; mouse_mode = MouseMode::None; return true; } IGL_INLINE bool Viewer::mouse_move(int mouse_x,int mouse_y) { if(hack_never_moved) { down_mouse_x = mouse_x; down_mouse_y = mouse_y; hack_never_moved = false; } current_mouse_x = mouse_x; current_mouse_y = mouse_y; for (unsigned int i = 0; imouse_move(mouse_x, mouse_y)) return true; if (callback_mouse_move) if (callback_mouse_move(*this, mouse_x, mouse_y)) return true; if (down) { // We need the window height to transform the mouse click coordinates into viewport-mouse-click coordinates // for igl::trackball and igl::two_axis_valuator_fixed_up int width_window, height_window; glfwGetFramebufferSize(window, &width_window, &height_window); switch (mouse_mode) { case MouseMode::Rotation: { switch(core().rotation_type) { default: assert(false && "Unknown rotation type"); case ViewerCore::ROTATION_TYPE_NO_ROTATION: break; case ViewerCore::ROTATION_TYPE_TRACKBALL: igl::trackball( core().viewport(2), core().viewport(3), 2.0f, down_rotation, down_mouse_x - core().viewport(0), down_mouse_y - (height_window - core().viewport(1) - core().viewport(3)), mouse_x - core().viewport(0), mouse_y - (height_window - core().viewport(1) - core().viewport(3)), core().trackball_angle); break; case ViewerCore::ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP: igl::two_axis_valuator_fixed_up( core().viewport(2),core().viewport(3), 2.0, down_rotation, down_mouse_x - core().viewport(0), down_mouse_y - (height_window - core().viewport(1) - core().viewport(3)), mouse_x - core().viewport(0), mouse_y - (height_window - core().viewport(1) - core().viewport(3)), core().trackball_angle); break; } //Eigen::Vector4f snapq = core().trackball_angle; break; } case MouseMode::Translation: { //translation Eigen::Vector3f pos1 = igl::unproject(Eigen::Vector3f(mouse_x, core().viewport[3] - mouse_y, down_mouse_z), core().view, core().proj, core().viewport); Eigen::Vector3f pos0 = igl::unproject(Eigen::Vector3f(down_mouse_x, core().viewport[3] - down_mouse_y, down_mouse_z), core().view, core().proj, core().viewport); Eigen::Vector3f diff = pos1 - pos0; core().camera_translation = down_translation + Eigen::Vector3f(diff[0],diff[1],diff[2]); break; } case MouseMode::Zoom: { float delta = 0.001f * (mouse_x - down_mouse_x + mouse_y - down_mouse_y); core().camera_zoom *= 1 + delta; down_mouse_x = mouse_x; down_mouse_y = mouse_y; break; } default: break; } } return true; } IGL_INLINE bool Viewer::mouse_scroll(float delta_y) { // Direct the scrolling operation to the appropriate viewport // (unless the core selection is locked by an ongoing mouse interaction). if (!down) select_hovered_core(); scroll_position += delta_y; for (unsigned int i = 0; imouse_scroll(delta_y)) return true; if (callback_mouse_scroll) if (callback_mouse_scroll(*this,delta_y)) return true; // Only zoom if there's actually a change if(delta_y != 0) { float mult = (1.0+((delta_y>0)?1.:-1.)*0.05); const float min_zoom = 0.1f; core().camera_zoom = (core().camera_zoom * mult > min_zoom ? core().camera_zoom * mult : min_zoom); } return true; } IGL_INLINE bool Viewer::load_scene() { std::string fname = igl::file_dialog_open(); if(fname.length() == 0) return false; return load_scene(fname); } IGL_INLINE bool Viewer::load_scene(std::string fname) { igl::deserialize(core(),"Core",fname.c_str()); igl::deserialize(data(),"Data",fname.c_str()); return true; } IGL_INLINE bool Viewer::save_scene() { std::string fname = igl::file_dialog_save(); if (fname.length() == 0) return false; return save_scene(fname); } IGL_INLINE bool Viewer::save_scene(std::string fname) { igl::serialize(core(),"Core",fname.c_str(),true); igl::serialize(data(),"Data",fname.c_str()); return true; } IGL_INLINE void Viewer::draw() { using namespace std; using namespace Eigen; int width, height; glfwGetFramebufferSize(window, &width, &height); int width_window, height_window; glfwGetWindowSize(window, &width_window, &height_window); auto highdpi_tmp = (width_window == 0 || width == 0) ? highdpi : (width/width_window); if(fabs(highdpi_tmp-highdpi)>1e-8) { post_resize(width, height); highdpi=highdpi_tmp; } for (auto& core : core_list) { core.clear_framebuffers(); } for (unsigned int i = 0; ipre_draw()) { return; } } if (callback_pre_draw) { if (callback_pre_draw(*this)) { return; } } for (auto& core : core_list) { for (auto& mesh : data_list) { if (mesh.is_visible & core.id) { core.draw(mesh); } } } for (unsigned int i = 0; ipost_draw()) { break; } } if (callback_post_draw) { if (callback_post_draw(*this)) { return; } } } template IGL_INLINE void Viewer::draw_buffer( igl::opengl::ViewerCore & core, Eigen::Matrix & R, Eigen::Matrix & G, Eigen::Matrix & B, Eigen::Matrix & A, Eigen::Matrix & D) { // follows igl::opengl::ViewerCore::draw_buffer, image is transposed from // typical matrix view const int width = R.rows() ? R.rows() : core.viewport(2); const int height = R.cols() ? R.cols() : core.viewport(3); R.resize(width,height); G.resize(width,height); B.resize(width,height); A.resize(width,height); D.resize(width,height); //////////////////////////////////////////////////////////////////////// // Create an initial multisampled framebuffer //////////////////////////////////////////////////////////////////////// unsigned int framebuffer; unsigned int color_buffer; unsigned int depth_buffer; { glGenFramebuffers(1, &framebuffer); glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); // create a multisampled color attachment texture (is a texture really // needed? Could this be a renderbuffer instead?) glGenTextures(1, &color_buffer); glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, color_buffer); glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, GL_RGBA, width, height, GL_TRUE); glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, color_buffer, 0); // create a (also multisampled) renderbuffer object for depth and stencil attachments glGenRenderbuffers(1, &depth_buffer); glBindRenderbuffer(GL_RENDERBUFFER, depth_buffer); glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_DEPTH24_STENCIL8, width, height); glBindRenderbuffer(GL_RENDERBUFFER, 0); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depth_buffer); assert(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); report_gl_error("glCheckFramebufferStatus: "); glBindFramebuffer(GL_FRAMEBUFFER, 0); } //////////////////////////////////////////////////////////////////////// // configure second post-processing framebuffer //////////////////////////////////////////////////////////////////////// unsigned int intermediateFBO; unsigned int screenTexture, depthTexture; { glGenFramebuffers(1, &intermediateFBO); glBindFramebuffer(GL_FRAMEBUFFER, intermediateFBO); // create a color attachment texture glGenTextures(1, &screenTexture); glBindTexture(GL_TEXTURE_2D, screenTexture); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, screenTexture, 0); // create depth attachment texture glGenTextures(1, &depthTexture); glBindTexture(GL_TEXTURE_2D, depthTexture); glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, width, height, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, NULL); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0); assert(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); glBindFramebuffer(GL_FRAMEBUFFER, 0); } //////////////////////////////////////////////////////////////////////// // attach initial framebuffer and draw all `data` //////////////////////////////////////////////////////////////////////// glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); // Clear the buffer glClearColor( core.background_color(0), core.background_color(1), core.background_color(2), core.background_color(3)); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Save old viewport Eigen::Vector4f viewport_ori = core.viewport; core.viewport << 0,0,width,height; // Draw all `data` for (auto& data : data_list) { if (data.is_visible & core.id) { core.draw(data); } } // Restore viewport core.viewport = viewport_ori; //////////////////////////////////////////////////////////////////////// // attach second framebuffer and redraw (for anti-aliasing?) //////////////////////////////////////////////////////////////////////// glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, intermediateFBO); report_gl_error("before: "); glBlitFramebuffer(0, 0, width, height, 0, 0, width, height, GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT, GL_NEAREST); report_gl_error("glBlitFramebuffer: "); //////////////////////////////////////////////////////////////////////// // Read pixel data from framebuffer, write into buffers //////////////////////////////////////////////////////////////////////// glBindFramebuffer(GL_FRAMEBUFFER, intermediateFBO); // Copy back in the given Eigen matrices { typedef typename std::conditional< std::is_floating_point::value,GLfloat,GLubyte>::type GLType; GLenum type = std::is_floating_point::value ? GL_FLOAT : GL_UNSIGNED_BYTE; GLType* pixels = (GLType*)calloc(width*height*4,sizeof(GLType)); GLType * depth = (GLType*)calloc(width*height*1,sizeof(GLType)); glReadPixels(0, 0,width, height,GL_RGBA, type, pixels); glReadPixels(0, 0,width, height,GL_DEPTH_COMPONENT, type, depth); int count = 0; for (unsigned j=0; jpost_resize(w, h); } if (callback_post_resize) { callback_post_resize(*this, w, h); } } IGL_INLINE void Viewer::snap_to_canonical_quaternion() { Eigen::Quaternionf snapq = this->core().trackball_angle; igl::snap_to_canonical_view_quat(snapq,1.0f,this->core().trackball_angle); } IGL_INLINE void Viewer::open_dialog_load_mesh() { std::string fname = igl::file_dialog_open(); if (fname.length() == 0) return; this->load_mesh_from_file(fname.c_str()); } IGL_INLINE void Viewer::open_dialog_save_mesh() { std::string fname = igl::file_dialog_save(); if(fname.length() == 0) return; this->save_mesh_to_file(fname.c_str()); } IGL_INLINE ViewerData& Viewer::data(int mesh_id /*= -1*/) { assert(!data_list.empty() && "data_list should never be empty"); int index; if (mesh_id == -1) index = selected_data_index; else index = mesh_index(mesh_id); assert((index >= 0 && index < data_list.size()) && "selected_data_index or mesh_id should be in bounds"); return data_list[index]; } IGL_INLINE const ViewerData& Viewer::data(int mesh_id /*= -1*/) const { assert(!data_list.empty() && "data_list should never be empty"); int index; if (mesh_id == -1) index = selected_data_index; else index = mesh_index(mesh_id); assert((index >= 0 && index < data_list.size()) && "selected_data_index or mesh_id should be in bounds"); return data_list[index]; } IGL_INLINE int Viewer::append_mesh(bool visible /*= true*/) { assert(data_list.size() >= 1); data_list.emplace_back(); selected_data_index = data_list.size()-1; data_list.back().id = next_data_id++; if (visible) for (int i = 0; i < core_list.size(); i++) data_list.back().set_visible(true, core_list[i].id); else data_list.back().is_visible = 0; return data_list.back().id; } IGL_INLINE bool Viewer::erase_mesh(const size_t index) { assert((index >= 0 && index < data_list.size()) && "index should be in bounds"); assert(data_list.size() >= 1); if(data_list.size() == 1) { // Cannot remove last mesh return false; } data_list[index].meshgl.free(); data_list.erase(data_list.begin() + index); if(selected_data_index >= index && selected_data_index > 0) { selected_data_index--; } return true; } IGL_INLINE size_t Viewer::mesh_index(const int id) const { for (size_t i = 0; i < data_list.size(); ++i) { if (data_list[i].id == id) return i; } return 0; } IGL_INLINE ViewerCore& Viewer::core(unsigned core_id /*= 0*/) { assert(!core_list.empty() && "core_list should never be empty"); int core_index; if (core_id == 0) core_index = selected_core_index; else core_index = this->core_index(core_id); assert((core_index >= 0 && core_index < core_list.size()) && "selected_core_index should be in bounds"); return core_list[core_index]; } IGL_INLINE const ViewerCore& Viewer::core(unsigned core_id /*= 0*/) const { assert(!core_list.empty() && "core_list should never be empty"); int core_index; if (core_id == 0) core_index = selected_core_index; else core_index = this->core_index(core_id); assert((core_index >= 0 && core_index < core_list.size()) && "selected_core_index should be in bounds"); return core_list[core_index]; } IGL_INLINE bool Viewer::erase_core(const size_t index) { assert((index >= 0 && index < core_list.size()) && "index should be in bounds"); assert(data_list.size() >= 1); if (core_list.size() == 1) { // Cannot remove last viewport return false; } core_list[index].shut(); // does nothing core_list.erase(core_list.begin() + index); if (selected_core_index >= index && selected_core_index > 0) { selected_core_index--; } return true; } IGL_INLINE size_t Viewer::core_index(const int id) const { for (size_t i = 0; i < core_list.size(); ++i) { if (core_list[i].id == id) return i; } return 0; } IGL_INLINE int Viewer::append_core(Eigen::Vector4f viewport, bool append_empty /*= false*/) { core_list.push_back(core()); // copies the previous active core and only changes the viewport core_list.back().viewport = viewport; core_list.back().id = next_core_id; next_core_id <<= 1; if (!append_empty) { for (auto &data : data_list) { data.set_visible(true, core_list.back().id); data.copy_options(core(), core_list.back()); } } selected_core_index = core_list.size()-1; return core_list.back().id; } } // end namespace } // end namespace } #ifdef IGL_STATIC_LIBRARY template void igl::opengl::glfw::Viewer::draw_buffer(igl::opengl::ViewerCore&, Eigen::Matrix&, Eigen::Matrix&, Eigen::Matrix&, Eigen::Matrix&, Eigen::Matrix&); template void igl::opengl::glfw::Viewer::draw_buffer(igl::opengl::ViewerCore&, Eigen::Matrix&, Eigen::Matrix&, Eigen::Matrix&, Eigen::Matrix&, Eigen::Matrix&); template void igl::opengl::glfw::Viewer::draw_buffer(igl::opengl::ViewerCore&, Eigen::Matrix&, Eigen::Matrix&, Eigen::Matrix&, Eigen::Matrix&, Eigen::Matrix&); #endif