// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2021 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_COPYLEFT_CGAL_TRIANGULATE_H #define IGL_COPYLEFT_CGAL_TRIANGULATE_H #include "../../igl_inline.h" #include #include namespace igl { namespace copyleft { namespace cgal { // Triangulate the interior of a polygon using CGAL // // Inputs: // V #V by 2 list of 2D vertex positions // E #E by 2 list of vertex ids forming unoriented edges of the boundary of the polygon // H #H by 2 coordinates of points contained inside holes of the polygon // retain_convex_hull whether to retain convex hull {true} or trim away // all faces reachable from infinite by traversing across // non-constrained edges {false}. {true → "c" flag in `triangle`} // Outputs: // V2 #V2 by 2 coordinates of the vertives of the generated triangulation // F2 #F2 by 3 list of indices forming the faces of the generated triangulation // // See also: igl::triangle::triangulate template < typename Kernel, typename DerivedV, typename DerivedE, typename DerivedH, typename DerivedV2, typename DerivedF2> IGL_INLINE void triangulate( const Eigen::MatrixBase & V, const Eigen::MatrixBase & E, const Eigen::MatrixBase & H, const bool retain_convex_hull, Eigen::PlainObjectBase & V2, Eigen::PlainObjectBase & F2); } } } #ifndef IGL_STATIC_LIBRARY # include "triangulate.cpp" #endif #endif