#ifndef IGL_OPENGL_VERASANSMONO_COMPRESSED_H #define IGL_OPENGL_VERASANSMONO_COMPRESSED_H #include namespace igl { namespace opengl { IGL_INLINE void decompress_verasansmono_atlas(unsigned char* _fontatlas); } } #ifndef IGL_STATIC_LIBRARY # include "verasansmono_compressed.cpp" #endif #endif