#ifndef IGL_ISOLINES_MAP_H #define IGL_ISOLINES_MAP_H #include "igl_inline.h" #include namespace igl { // Inject a given colormap with evenly spaced isolines. // // Inputs: // CM #CM by 3 list of colors // ico_color 1 by 3 isoline color // interval_thickness number of times to repeat intervals (original colors) // iso_thickness number of times to repeat isoline color (in between // intervals) // Outputs: // ICM #CM*interval_thickness + (#CM-1)*iso_thickness by 3 list of outputs // colors template < typename DerivedCM, typename Derivediso_color, typename DerivedICM > IGL_INLINE void isolines_map( const Eigen::MatrixBase & CM, const Eigen::MatrixBase & iso_color, const int interval_thickness, const int iso_thickness, Eigen::PlainObjectBase & ICM); template < typename DerivedCM, typename DerivedICM> IGL_INLINE void isolines_map( const Eigen::MatrixBase & CM, Eigen::PlainObjectBase & ICM); } #ifndef IGL_STATIC_LIBRARY # include "isolines_map.cpp" #endif #endif