// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2020 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_BLUE_NOISE_H #define IGL_BLUE_NOISE_H #include "igl_inline.h" #include namespace igl { // "Fast Poisson Disk Sampling in Arbitrary Dimensions" [Bridson 2007] // // For very dense samplings this is faster than (up to 2x) cyCodeBase's // implementation of "Sample Elimination for Generating Poisson Disk Sample // Sets" [Yuksel 2015]. YMMV // // Inputs: // V #V by dim list of mesh vertex positions // F #F by 3 list of mesh triangle indices into rows of V // r Poisson disk radius (evaluated according to Euclidean distance on V) // Outputs: // B #P by 3 list of barycentric coordinates, ith row are coordinates of // ith sampled point in face FI(i) // FI #P list of indices into F // P #P by dim list of sample positions. // See also: random_points_on_mesh template < typename DerivedV, typename DerivedF, typename DerivedB, typename DerivedFI, typename DerivedP> IGL_INLINE void blue_noise( const Eigen::MatrixBase & V, const Eigen::MatrixBase & F, const typename DerivedV::Scalar r, Eigen::PlainObjectBase & B, Eigen::PlainObjectBase & FI, Eigen::PlainObjectBase & P); } #ifndef IGL_STATIC_LIBRARY # include "blue_noise.cpp" #endif #endif