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74 lines
1.9 KiB
74 lines
1.9 KiB
9 months ago
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#include <igl/readOBJ.h>
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#include <igl/opengl/glfw/Viewer.h>
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#include <igl/exact_geodesic.h>
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#include <igl/unproject_onto_mesh.h>
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#include <igl/parula.h>
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#include <igl/isolines_map.h>
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#include <igl/PI.h>
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#include <iostream>
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int main(int argc, char *argv[])
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{
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using namespace Eigen;
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using namespace std;
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Eigen::MatrixXd V;
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Eigen::MatrixXi F;
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igl::opengl::glfw::Viewer viewer;
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// Load a mesh in OFF format
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igl::readOBJ(TUTORIAL_SHARED_PATH "/armadillo.obj", V, F);
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const auto update_distance = [&](const int vid)
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{
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Eigen::VectorXi VS,FS,VT,FT;
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// The selected vertex is the source
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VS.resize(1);
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VS << vid;
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// All vertices are the targets
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VT.setLinSpaced(V.rows(),0,V.rows()-1);
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Eigen::VectorXd d;
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std::cout<<"Computing geodesic distance to vertex "<<vid<<"..."<<std::endl;
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igl::exact_geodesic(V,F,VS,FS,VT,FT,d);
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// Plot the mesh
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Eigen::MatrixXd CM;
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igl::parula(Eigen::VectorXd::LinSpaced(21,0,1).eval(),false,CM);
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igl::isolines_map(Eigen::MatrixXd(CM),CM);
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viewer.data().set_colormap(CM);
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viewer.data().set_data(d);
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};
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// Plot a distance when a vertex is picked
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viewer.callback_mouse_down =
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[&](igl::opengl::glfw::Viewer& viewer, int, int)->bool
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{
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int fid;
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Eigen::Vector3f bc;
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// Cast a ray in the view direction starting from the mouse position
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double x = viewer.current_mouse_x;
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double y = viewer.core().viewport(3) - viewer.current_mouse_y;
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if(igl::unproject_onto_mesh(
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Eigen::Vector2f(x,y),
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viewer.core().view,
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viewer.core().proj,
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viewer.core().viewport,
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V,
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F,
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fid,
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bc))
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{
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int max;
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bc.maxCoeff(&max);
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int vid = F(fid,max);
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update_distance(vid);
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return true;
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}
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return false;
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};
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viewer.data().set_mesh(V,F);
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viewer.data().show_lines = false;
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cout << "Click on mesh to define new source.\n" << std::endl;
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update_distance(0);
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return viewer.launch();
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}
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