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#ifndef MEDUSA_BITS_DOMAINS_STLSHAPE_FWD_HPP_
#define MEDUSA_BITS_DOMAINS_STLSHAPE_FWD_HPP_
#include "DomainShape_fwd.hpp"
#include <medusa/bits/io/STL_fwd.hpp>
#include <utility>
/**
* @file
* Declaration of STLShape class.
*
* @example test/domains/STLShape_test.cpp
*/
namespace mm {
/**
* Class representing an object given by the STL file.
*
* This class offers basic support for STL files, with rudimentary surface discretization and
* inexact geometry for the @ref contains method. For a more sophisticated class see the 3D version
* of @ref PolygonShape, which uses the CGAL library that offers support for simple loading of
* models from more file types, exact geometry for @ref contains and support for designating types
* to faces.
*
* @snippet domains/STLShape_test.cpp STL shape usage example
* @ingroup domains
*/
template <typename vec_t>
class STLShape : public DomainShape<vec_t> {
public:
using typename DomainShape<vec_t>::scalar_t;
using DomainShape<vec_t>::dim;
private:
static_assert(dim == 3, "STL files are for 3D models only.");
std::vector<vec_t> vertices_; ///< 3d vertices.
std::vector<std::array<int, 3>> faces_; ///< Faces, described with three indices of vertices.
std::vector<vec_t> normals_; ///< Normals for each face.
std::pair<vec_t, vec_t> bbox_; ///< Bounding box.
public:
/// Create STLShape from triangles read from STL file.
STLShape(const std::vector<STL::Triangle>& stl);
/**
* Contains method is not supported and is approximated with a discrete version, which can
* be wrong.
* @sa DomainDiscretization::discreteContains.
*/
bool contains(const vec_t& /* point */) const override { return true; }
bool hasContains() const override { return false; }
std::pair<vec_t, vec_t> bbox() const override { return bbox_; }
using DomainShape<vec_t>::discretizeBoundaryWithDensity;
DomainDiscretization<vec_t> discretizeBoundaryWithDensity(
const std::function<scalar_t(vec_t)>&, int) const override;
std::ostream& print(std::ostream& ostream) const override {
return ostream << "STL shape with " << vertices_.size() << " vertices and "
<< faces_.size() << " faces.";
}
STLShape* clone() const override {
return new STLShape<vec_t>(*this);
}
private:
/// Convert STL point to Vec3d.
static vec_t v(const STL::Point& p) {
return vec_t(p.x, p.y, p.z);
}
};
} // namespace mm
#endif // MEDUSA_BITS_DOMAINS_STLSHAPE_FWD_HPP_