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remove unused input parameter

V2-integral
Zhicheng Wang 21 hours ago
parent
commit
db42b4c141
  1. 6
      network_process/include/connect_by_topo/topology_ray_shooting.hpp

6
network_process/include/connect_by_topo/topology_ray_shooting.hpp

@ -9,8 +9,7 @@ struct component_header_t;
struct face_with_orient_t;
// topological ray shooting for implicit arrangement
void topo_ray_shooting(const scene_bg_mesh_info_t &scene_bg_mesh_info,
const std::vector<std::array<uint32_t, 4>> &tetrahedrons,
void topo_ray_shooting(const std::vector<std::array<uint32_t, 4>> &tetrahedrons,
const flat_hash_map<uint32_t, uint32_t> &vertex_lexigraphical_adjacency,
const std::vector<arrangement_t> &tetrahedron_arrangements,
const std::vector<iso_vertex_t> &iso_verts,
@ -24,8 +23,7 @@ void topo_ray_shooting(const scene_bg_mesh_info_t &scene_bg_mesh
std::vector<std::pair<uint32_t, uint32_t>> &shell_links);
// find extremal edge for each component
void find_extremal_edges(const scene_bg_mesh_info_t &scene_bg_mesh_info,
const std::vector<iso_vertex_t> &iso_verts,
void find_extremal_edges(const std::vector<iso_vertex_t> &iso_verts,
const std::vector<polygon_face_t> &iso_faces,
const std::vector<std::vector<uint32_t>> &patches,
const std::vector<std::vector<uint32_t>> &components,

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