You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

51 lines
2.0 KiB

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_UNIFORMLY_SAMPLE_TWO_MANIFOLD_H
#define IGL_UNIFORMLY_SAMPLE_TWO_MANIFOLD_H
#include "igl_inline.h"
#include <Eigen/Dense>
namespace igl
{
/// Attempt to sample a mesh uniformly with k-points by furthest point
/// relaxation as described in "Fast Automatic Skinning Transformations"
/// [Jacobson et al. 12] Section 3.3. The input is not expected to be a typical
/// 3D triangle mesh (e.g., [V,F]), instead each vertex is embedded in a high
/// dimensional unit-hypercude ("weight space") defined by W, with triangles
/// given by F. This algorithm will first conduct furthest point sampling from
/// the set of vertices and then attempt to relax the sampled points along the
/// surface of the high-dimensional triangle mesh (i.e., the output points may
/// be in the middle of triangles, not just at vertices). An additional "push"
/// factor will repel samples away from the corners of the hypercube.
///
/// @param[in] W #W by dim positions of mesh in weight space
/// @param[in] F #F by 3 indices of triangles
/// @param[in] k number of samples
/// @param[in] push factor by which corners should be pushed away
/// @param[out] WS k by dim locations in weight space
///
/// \see random_points_on_mesh
///
IGL_INLINE void uniformly_sample_two_manifold(
const Eigen::MatrixXd & W,
const Eigen::MatrixXi & F,
const int k,
const double push,
Eigen::MatrixXd & WS);
/// \overload
///
/// \fileinfo
IGL_INLINE void uniformly_sample_two_manifold_at_vertices(
const Eigen::MatrixXd & W,
const int k,
const double push,
Eigen::VectorXi & S);
}
#ifndef IGL_STATIC_LIBRARY
# include "uniformly_sample_two_manifold.cpp"
#endif
#endif