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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_SIGNED_DISTANCE_H
#define IGL_SIGNED_DISTANCE_H
#include "igl_inline.h"
#include "AABB.h"
#include "WindingNumberAABB.h"
#include "fast_winding_number.h"
#include <Eigen/Core>
#include <vector>
namespace igl
{
/// Types of signing a distance field
enum SignedDistanceType
{
/// Use fast pseudo-normal test [Bærentzen & Aanæs 2005]
SIGNED_DISTANCE_TYPE_PSEUDONORMAL = 0,
/// Use winding number [Jacobson, Kavan Sorking-Hornug 2013]
SIGNED_DISTANCE_TYPE_WINDING_NUMBER = 1,
/// Default
SIGNED_DISTANCE_TYPE_DEFAULT = 2,
/// Unsigned (absolute value)
SIGNED_DISTANCE_TYPE_UNSIGNED = 3,
/// Use Fast winding number [Barill, Dickson, Schmidt, Levin, Jacobson 2018]
SIGNED_DISTANCE_TYPE_FAST_WINDING_NUMBER = 4,
/// Total number of signed distance types
NUM_SIGNED_DISTANCE_TYPE = 5
};
/// Computes signed distance to a mesh
///
/// @param[in] P #P by (2|3) list of query point positions
/// @param[in] V #V by (2|3) list of vertex positions
/// @param[in] F #F by ss list of triangle indices, ss should be 3 unless
/// sign_type == SIGNED_DISTANCE_TYPE_UNSIGNED |
/// SIGNED_DISTANCE_TYPE_WINDING_NUMBER
/// @param[in] sign_type method for computing distance _sign_ S
/// @param[in] lower_bound lower bound of distances needed {std::numeric_limits::min}
/// @param[in] upper_bound lower bound of distances needed {std::numeric_limits::max}
/// @param[out] S #P list of smallest signed distances
/// @param[out] I #P list of facet indices corresponding to smallest distances
/// @param[out] C #P by (2|3) list of closest points
/// @param[out] N #P by (2|3) list of closest normals (only set if
/// sign_type=SIGNED_DISTANCE_TYPE_PSEUDONORMAL)
///
/// \bug This only computes distances to triangles. So unreferenced
/// vertices and degenerate triangles are ignored.
template <
typename DerivedP,
typename DerivedV,
typename DerivedF,
typename DerivedS,
typename DerivedI,
typename DerivedC,
typename DerivedN>
IGL_INLINE void signed_distance(
const Eigen::MatrixBase<DerivedP> & P,
const Eigen::MatrixBase<DerivedV> & V,
const Eigen::MatrixBase<DerivedF> & F,
const SignedDistanceType sign_type,
const typename DerivedV::Scalar lower_bound,
const typename DerivedV::Scalar upper_bound,
Eigen::PlainObjectBase<DerivedS> & S,
Eigen::PlainObjectBase<DerivedI> & I,
Eigen::PlainObjectBase<DerivedC> & C,
Eigen::PlainObjectBase<DerivedN> & N);
/// \overload
template <
typename DerivedP,
typename DerivedV,
typename DerivedF,
typename DerivedS,
typename DerivedI,
typename DerivedC,
typename DerivedN>
IGL_INLINE void signed_distance(
const Eigen::MatrixBase<DerivedP> & P,
const Eigen::MatrixBase<DerivedV> & V,
const Eigen::MatrixBase<DerivedF> & F,
const SignedDistanceType sign_type,
Eigen::PlainObjectBase<DerivedS> & S,
Eigen::PlainObjectBase<DerivedI> & I,
Eigen::PlainObjectBase<DerivedC> & C,
Eigen::PlainObjectBase<DerivedN> & N);
/// Computes signed distance to mesh using pseudonormal with precomputed AABB
/// tree and edge/vertice normals
///
/// @param[in] tree AABB acceleration tree (see AABB.h)
/// @param[in] F #F by 3 list of triangle indices
/// @param[in] FN #F by 3 list of triangle normals
/// @param[in] VN #V by 3 list of vertex normals (ANGLE WEIGHTING)
/// @param[in] EN #E by 3 list of edge normals (UNIFORM WEIGHTING)
/// @param[in] EMAP #F*3 mapping edges in F to E
/// @param[in] q Query point
/// @return signed distance to mesh
///
/// \fileinfo
template <
typename DerivedV,
typename DerivedF,
typename DerivedFN,
typename DerivedVN,
typename DerivedEN,
typename DerivedEMAP,
typename Derivedq>
IGL_INLINE typename DerivedV::Scalar signed_distance_pseudonormal(
const AABB<DerivedV,3> & tree,
const Eigen::MatrixBase<DerivedV> & V,
const Eigen::MatrixBase<DerivedF> & F,
const Eigen::MatrixBase<DerivedFN> & FN,
const Eigen::MatrixBase<DerivedVN> & VN,
const Eigen::MatrixBase<DerivedEN> & EN,
const Eigen::MatrixBase<DerivedEMAP> & EMAP,
const Eigen::MatrixBase<Derivedq> & q);
/// \overload
///
/// \fileinfo
template <
typename DerivedP,
typename DerivedV,
typename DerivedF,
typename DerivedFN,
typename DerivedVN,
typename DerivedEN,
typename DerivedEMAP,
typename DerivedS,
typename DerivedI,
typename DerivedC,
typename DerivedN>
IGL_INLINE void signed_distance_pseudonormal(
const Eigen::MatrixBase<DerivedP> & P,
const Eigen::MatrixBase<DerivedV> & V,
const Eigen::MatrixBase<DerivedF> & F,
const AABB<DerivedV,3> & tree,
const Eigen::MatrixBase<DerivedFN> & FN,
const Eigen::MatrixBase<DerivedVN> & VN,
const Eigen::MatrixBase<DerivedEN> & EN,
const Eigen::MatrixBase<DerivedEMAP> & EMAP,
Eigen::PlainObjectBase<DerivedS> & S,
Eigen::PlainObjectBase<DerivedI> & I,
Eigen::PlainObjectBase<DerivedC> & C,
Eigen::PlainObjectBase<DerivedN> & N);
/// \overload
///
/// @param[out] s sign
/// @param[out] sqrd squared distance
/// @param[out] i closest primitive
/// @param[out] c closest point
/// @param[out] n normal
///
/// \fileinfo
template <
typename DerivedV,
typename DerivedF,
typename DerivedFN,
typename DerivedVN,
typename DerivedEN,
typename DerivedEMAP,
typename Derivedq,
typename Scalar,
typename Derivedc,
typename Derivedn>
IGL_INLINE void signed_distance_pseudonormal(
const AABB<DerivedV,3> & tree,
const Eigen::MatrixBase<DerivedV> & V,
const Eigen::MatrixBase<DerivedF> & F,
const Eigen::MatrixBase<DerivedFN> & FN,
const Eigen::MatrixBase<DerivedVN> & VN,
const Eigen::MatrixBase<DerivedEN> & EN,
const Eigen::MatrixBase<DerivedEMAP> & EMAP,
const Eigen::MatrixBase<Derivedq> & q,
Scalar & s,
Scalar & sqrd,
int & i,
Eigen::PlainObjectBase<Derivedc> & c,
Eigen::PlainObjectBase<Derivedn> & n);
/// \overload
template <
typename DerivedV,
typename DerivedE,
typename DerivedEN,
typename DerivedVN,
typename Derivedq,
typename Scalar,
typename Derivedc,
typename Derivedn>
IGL_INLINE void signed_distance_pseudonormal(
const AABB<DerivedV,2> & tree,
const Eigen::MatrixBase<DerivedV> & V,
const Eigen::MatrixBase<DerivedE> & E,
const Eigen::MatrixBase<DerivedEN> & EN,
const Eigen::MatrixBase<DerivedVN> & VN,
const Eigen::MatrixBase<Derivedq> & q,
Scalar & s,
Scalar & sqrd,
int & i,
Eigen::PlainObjectBase<Derivedc> & c,
Eigen::PlainObjectBase<Derivedn> & n);
/// Computes signed distance to mesh using winding number with precomputed AABB
///
/// @param[in] tree AABB acceleration tree (see cgal/point_mesh_squared_distance.h)
/// @param[in] hier Winding number evaluation hierarchy
/// @param[in] q Query point
/// @return signed distance to mesh
///
/// \fileinfo
template <
typename DerivedV,
typename DerivedF,
typename Derivedq>
IGL_INLINE typename DerivedV::Scalar signed_distance_winding_number(
const AABB<DerivedV,3> & tree,
const Eigen::MatrixBase<DerivedV> & V,
const Eigen::MatrixBase<DerivedF> & F,
const igl::WindingNumberAABB<Derivedq,DerivedV,DerivedF> & hier,
const Eigen::MatrixBase<Derivedq> & q);
/// \overload
/// @param[out] s sign
/// @param[out] sqrd squared distance
/// @param[out] pp closest point and primitve
/// \fileinfo
template <
typename DerivedV,
typename DerivedF,
typename Derivedq,
typename Scalar,
typename Derivedc>
IGL_INLINE void signed_distance_winding_number(
const AABB<DerivedV,3> & tree,
const Eigen::MatrixBase<DerivedV> & V,
const Eigen::MatrixBase<DerivedF> & F,
const igl::WindingNumberAABB<Derivedq,DerivedV,DerivedF> & hier,
const Eigen::MatrixBase<Derivedq> & q,
Scalar & s,
Scalar & sqrd,
int & i,
Eigen::PlainObjectBase<Derivedc> & c);
/// \overload
template <
typename DerivedV,
typename DerivedF,
typename Derivedq,
typename Scalar,
typename Derivedc>
IGL_INLINE void signed_distance_winding_number(
const AABB<DerivedV,2> & tree,
const Eigen::MatrixBase<DerivedV> & V,
const Eigen::MatrixBase<DerivedF> & F,
const Eigen::MatrixBase<Derivedq> & q,
Scalar & s,
Scalar & sqrd,
int & i,
Eigen::PlainObjectBase<Derivedc> & c);
/// Calculates signed distance at query points P, using fast winding number
/// for sign.
///
/// #### Usage:
/// VectorXd S;
/// VectorXd V, P; //where V is mesh vertices, P are query points
/// VectorXi F;
/// igl::FastWindingNumberBVH fwn_bvh;
/// igl::fast_winding_number(V.cast<float>(), F, 2, fwn_bvh);
/// igl::signed_distance_fast_winding_number(P,V,F,tree,fwn_bvh,S);
///
/// @param[in] P #P by 3 list of query point positions
/// @param[in] V #V by 3 list of triangle indices
/// @param[in] F #F by 3 list of triangle normals
/// @param[in] tree AABB acceleration tree (see AABB.h)
/// @param[in] bvh fast winding precomputation (see Fast_Winding_Number.h)
/// @param[out] S #P list of signed distances of each point in P
///
/// \fileinfo
template <
typename DerivedP,
typename DerivedV,
typename DerivedF,
typename DerivedS>
IGL_INLINE void signed_distance_fast_winding_number(
const Eigen::MatrixBase<DerivedP> & P,
const Eigen::MatrixBase<DerivedV> & V,
const Eigen::MatrixBase<DerivedF> & F,
const AABB<DerivedV,3> & tree,
const igl::FastWindingNumberBVH & fwn_bvh,
Eigen::PlainObjectBase<DerivedS> & S
);
/// Calculates signed distance at query point q, using fast winding number for
/// sign.
///
/// @param[in] tree AABB acceleration tree (see AABB.h)
/// @param[in] V #V by 3 list of triangle indices
/// @param[in] F #F by 3 list of triangle normals
/// @param[in] bvh fast winding precomputation (see Fast_Winding_Number.h)
/// @param[in] q 1 by 3 list of query point positions
/// @param[out] S #P list of signed distances of each point in P
///
/// \fileinfo
template <
typename Derivedq,
typename DerivedV,
typename DerivedF>
IGL_INLINE typename DerivedV::Scalar signed_distance_fast_winding_number(
const Eigen::MatrixBase<Derivedq> & q,
const Eigen::MatrixBase<DerivedV> & V,
const Eigen::MatrixBase<DerivedF> & F,
const AABB<DerivedV,3> & tree,
const igl::FastWindingNumberBVH & fwn_bvh
);
}
#ifndef IGL_STATIC_LIBRARY
# include "signed_distance.cpp"
#endif
#endif