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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2021 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_MARCH_CUBE_H
#define IGL_MARCH_CUBE_H
#include "igl_inline.h"
#include <Eigen/Core>
#include <unordered_map>
#include <cstdint>
namespace igl
{
/// Process a single cube of a marching cubes grid.
///
/// @param[in] GV #GV by 3 list of grid vertex positions
/// @param[in] cS list of 8 scalar field values at grid corners
/// @param[in] cI list of 8 indices of corners into rows of GV
/// @param[in] isovalue level-set value being extracted (often 0)
/// @param[in,out] V #V by 3 current list of output mesh vertex positions
/// @param[in,out] n current number of mesh vertices (i.e., occupied rows in V)
/// @param[in,out] F #F by 3 current list of output mesh triangle indices into rows of V
/// @param[in,out] m current number of mesh triangles (i.e., occupied rows in F)
/// @param[in,out] E2V current edge (GV_i,GV_j) to vertex (V_k) map
///
/// Side-effects: V,n,F,m,E2V are updated to contain new vertices and faces of
/// any constructed mesh elements
///
template <
typename DerivedGV,
typename Scalar,
typename Index,
typename DerivedV,
typename DerivedF>
IGL_INLINE void march_cube(
const DerivedGV & GV,
const Eigen::Matrix<Scalar,8,1> & cS,
const Eigen::Matrix<Index,8,1> & cI,
const Scalar & isovalue,
Eigen::PlainObjectBase<DerivedV> &V,
Index & n,
Eigen::PlainObjectBase<DerivedF> &F,
Index & m,
std::unordered_map<std::int64_t,int> & E2V);
}
#ifndef IGL_STATIC_LIBRARY
# include "march_cube.cpp"
#endif
#endif