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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "decimate.h"
#include "collapse_edge.h"
#include "edge_flaps.h"
#include "decimate_trivial_callbacks.h"
#include "AABB.h"
#include "intersection_blocking_collapse_edge_callbacks.h"
#include "is_edge_manifold.h"
#include "remove_unreferenced.h"
#include "find.h"
#include "connect_boundary_to_infinity.h"
#include "parallel_for.h"
#include "max_faces_stopping_condition.h"
#include "shortest_edge_and_midpoint.h"
IGL_INLINE bool igl::decimate(
const Eigen::MatrixXd & V,
const Eigen::MatrixXi & F,
const int max_m,
const bool block_intersections,
Eigen::MatrixXd & U,
Eigen::MatrixXi & G,
Eigen::VectorXi & J,
Eigen::VectorXi & I)
{
igl::AABB<Eigen::MatrixXd, 3> * tree = nullptr;
if(block_intersections)
{
tree = new igl::AABB<Eigen::MatrixXd, 3>();
tree->init(V,F);
}
// Original number of faces
const int orig_m = F.rows();
// Tracking number of faces
int m = F.rows();
typedef Eigen::MatrixXd DerivedV;
typedef Eigen::MatrixXi DerivedF;
DerivedV VO;
DerivedF FO;
igl::connect_boundary_to_infinity(V,F,VO,FO);
Eigen::VectorXi EMAP;
Eigen::MatrixXi E,EF,EI;
edge_flaps(FO,E,EMAP,EF,EI);
// decimate will not work correctly on non-edge-manifold meshes. By extension
// this includes meshes with non-manifold vertices on the boundary since these
// will create a non-manifold edge when connected to infinity.
{
Eigen::Array<bool,Eigen::Dynamic,Eigen::Dynamic> BF;
Eigen::Array<bool,Eigen::Dynamic,1> BE;
if(!is_edge_manifold(FO,E.rows(),EMAP,BF,BE))
{
return false;
}
}
decimate_pre_collapse_callback pre_collapse;
decimate_post_collapse_callback post_collapse;
decimate_trivial_callbacks(pre_collapse,post_collapse);
if(block_intersections)
{
igl::intersection_blocking_collapse_edge_callbacks(
pre_collapse, post_collapse, // These will get copied as needed
tree,
pre_collapse, post_collapse);
}
bool ret = decimate(
VO,
FO,
shortest_edge_and_midpoint,
max_faces_stopping_condition(m,orig_m,max_m),
pre_collapse,
post_collapse,
E,
EMAP,
EF,
EI,
U,
G,
J,
I);
const Eigen::Array<bool,Eigen::Dynamic,1> keep = (J.array()<orig_m);
G = G(igl::find(keep),Eigen::all).eval();
J = J(igl::find(keep)).eval();
Eigen::VectorXi _1,I2;
igl::remove_unreferenced(Eigen::MatrixXd(U),Eigen::MatrixXi(G),U,G,_1,I2);
I = I(I2).eval();
assert(tree == nullptr || tree == tree->root());
delete tree;
return ret;
}
IGL_INLINE bool igl::decimate(
const Eigen::MatrixXd & OV,
const Eigen::MatrixXi & OF,
const decimate_cost_and_placement_callback & cost_and_placement,
const decimate_stopping_condition_callback & stopping_condition,
Eigen::MatrixXd & U,
Eigen::MatrixXi & G,
Eigen::VectorXi & J,
Eigen::VectorXi & I
)
{
decimate_pre_collapse_callback always_try;
decimate_post_collapse_callback never_care;
decimate_trivial_callbacks(always_try,never_care);
return igl::decimate(
OV,OF,cost_and_placement,stopping_condition,always_try,never_care,U,G,J,I);
}
IGL_INLINE bool igl::decimate(
const Eigen::MatrixXd & OV,
const Eigen::MatrixXi & OF,
const decimate_cost_and_placement_callback & cost_and_placement,
const decimate_stopping_condition_callback & stopping_condition,
const decimate_pre_collapse_callback & pre_collapse,
const decimate_post_collapse_callback & post_collapse,
Eigen::MatrixXd & U,
Eigen::MatrixXi & G,
Eigen::VectorXi & J,
Eigen::VectorXi & I
)
{
Eigen::VectorXi EMAP;
Eigen::MatrixXi E,EF,EI;
edge_flaps(OF,E,EMAP,EF,EI);
return igl::decimate(
OV,OF,
cost_and_placement,stopping_condition,pre_collapse,post_collapse,
E,EMAP,EF,EI,
U,G,J,I);
}
IGL_INLINE bool igl::decimate(
const Eigen::MatrixXd & OV,
const Eigen::MatrixXi & OF,
const decimate_cost_and_placement_callback & cost_and_placement,
const decimate_stopping_condition_callback & stopping_condition,
const decimate_pre_collapse_callback & pre_collapse,
const decimate_post_collapse_callback & post_collapse,
const Eigen::MatrixXi & /*OE*/,
const Eigen::VectorXi & /*OEMAP*/,
const Eigen::MatrixXi & /*OEF*/,
const Eigen::MatrixXi & /*OEI*/,
Eigen::MatrixXd & U,
Eigen::MatrixXi & G,
Eigen::VectorXi & J,
Eigen::VectorXi & I
)
{
// Decimate 1
using namespace Eigen;
using namespace std;
// Working copies
Eigen::MatrixXd V = OV;
Eigen::MatrixXi F = OF;
// Why recompute this rather than copy input?
VectorXi EMAP;
MatrixXi E,EF,EI;
edge_flaps(F,E,EMAP,EF,EI);
{
Eigen::Array<bool,Eigen::Dynamic,Eigen::Dynamic> BF;
Eigen::Array<bool,Eigen::Dynamic,1> BE;
if(!is_edge_manifold(F,E.rows(),EMAP,BF,BE))
{
return false;
}
}
igl::min_heap<std::tuple<double,int,int> > Q;
// Could reserve with https://stackoverflow.com/a/29236236/148668
Eigen::VectorXi EQ = Eigen::VectorXi::Zero(E.rows());
// If an edge were collapsed, we'd collapse it to these points:
MatrixXd C(E.rows(),V.cols());
// Pushing into a vector then using constructor was slower. Maybe using
// std::move + make_heap would squeeze out something?
// Separating the cost/placement evaluation from the Q filling is a
// performance hit for serial but faster if we can parallelize the
// cost/placement.
{
Eigen::VectorXd costs(E.rows());
igl::parallel_for(E.rows(),[&](const int e)
{
double cost = e;
RowVectorXd p(1,3);
cost_and_placement(e,V,F,E,EMAP,EF,EI,cost,p);
C.row(e) = p;
costs(e) = cost;
},
10000
);
for(int e = 0;e<E.rows();e++)
{
Q.emplace(costs(e),e,0);
}
}
int prev_e = -1;
bool clean_finish = false;
while(true)
{
int e,e1,e2,f1,f2;
if(collapse_edge(
cost_and_placement, pre_collapse, post_collapse,
V,F,E,EMAP,EF,EI,Q,EQ,C,e,e1,e2,f1,f2))
{
if(stopping_condition(V,F,E,EMAP,EF,EI,Q,EQ,C,e,e1,e2,f1,f2))
{
clean_finish = true;
break;
}
}else
{
if(e == -1)
{
// a candidate edge was not even found in Q.
break;
}
if(prev_e == e)
{
assert(false && "Edge collapse no progress... bad stopping condition?");
break;
}
// Edge was not collapsed... must have been invalid. collapse_edge should
// have updated its cost to inf... continue
}
prev_e = e;
}
// remove all IGL_COLLAPSE_EDGE_NULL faces
MatrixXi F2(F.rows(),3);
J.resize(F.rows());
int m = 0;
for(int f = 0;f<F.rows();f++)
{
if(
F(f,0) != IGL_COLLAPSE_EDGE_NULL ||
F(f,1) != IGL_COLLAPSE_EDGE_NULL ||
F(f,2) != IGL_COLLAPSE_EDGE_NULL)
{
F2.row(m) = F.row(f);
J(m) = f;
m++;
}
}
F2.conservativeResize(m,F2.cols());
J.conservativeResize(m);
VectorXi _1;
igl::remove_unreferenced(V,F2,U,G,_1,I);
return clean_finish;
}