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242 lines
9.2 KiB
242 lines
9.2 KiB
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_COLLAPSE_EDGE_H
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#define IGL_COLLAPSE_EDGE_H
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#include "igl_inline.h"
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#include "min_heap.h"
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#include "decimate_callback_types.h"
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#include <Eigen/Core>
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#include <vector>
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#include <set>
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namespace igl
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{
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#ifndef IGL_COLLAPSE_EDGE_NULL
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/// Special value for indicating a null vertex index as the result of a
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/// collapsed edge.
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#define IGL_COLLAPSE_EDGE_NULL 0
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#endif
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/// Attempt to collapse a given edge of a mesh. Assumes (V,F) is a closed
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/// manifold mesh (except for previously collapsed faces which should be set
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/// to: [IGL_COLLAPSE_EDGE_NULL IGL_COLLAPSE_EDGE_NULL
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/// IGL_COLLAPSE_EDGE_NULL]. Collapses exactly two faces and exactly 3 edges
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/// from E (e and one side of each face gets collapsed to the other). This is
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/// implemented in a way that it can be repeatedly called until satisfaction
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/// and then the garbage in F can be collected by removing NULL faces.
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///
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/// @param[in] e index into E of edge to try to collapse. E(e,:) = [s d] or [d s] so
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/// that s<d, then d is collapsed to s.
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/// @param[in] p dim list of vertex position where to place merged vertex
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/// [mesh inputs]
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/// @param[in,out] V #V by dim list of vertex positions, lesser index of E(e,:) will be set
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/// to midpoint of edge.
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/// @param[in,out] F #F by 3 list of face indices into V.
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/// @param[in,out] E #E by 2 list of edge indices into V.
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/// @param[in,out] EMAP #F*3 list of indices into E, mapping each directed edge to unique
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/// unique edge in E
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/// @param[in,out] EF #E by 2 list of edge flaps, EF(e,0)=f means e=(i-->j) is the edge of
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/// F(f,:) opposite the vth corner, where EI(e,0)=v. Similarly EF(e,1) "
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/// e=(j->i)
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/// @param[in,out] EI #E by 2 list of edge flap corners (see above).
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/// [mesh inputs]
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/// @param[out] e1 index into E of edge collpased on left
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/// @param[out] e2 index into E of edge collpased on right
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/// @param[out] f1 index into F of face collpased on left
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/// @param[out] f2 index into F of face collpased on right
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/// @return true if edge was collapsed
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///
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///
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/// Define [s,d] = sort(E(e,:)) so that s<d, then d is "detached" from
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/// connectivity meaning all faces/edges incident on d will now be incident on
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/// s. (This reduces fragmentation by preferring to collapse toward the start
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/// of V)¹. If E(e,1)==s then we say the edge is "flipped" (`eflip` true in
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/// the implementation).
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///
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/// f1 is set to EF(e,0) and f2 is set to EF(e,1). Let v1 be EI(e,0) the
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/// corner of F(f1,:) opposite e. _If_ (s<d) then e1 will be the edge after e
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/// within f1:
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///
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/// s<d
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/// ✅s----e-----d☠️
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/// \ ← /
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/// \ ↘f₁↗ /
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/// e₁ /
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/// \ /
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/// \/
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///
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/// _If_ (s>d) then e1 will be the edge after e within f1:
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///
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/// s>d
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/// ✅s----e-----d☠️
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/// \ ← /
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/// \ ↘f₁↗ /
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/// \ e₁
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/// \ /
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/// \/
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///
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///
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/// ¹Or at least it would if we templated these functions to allow using
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/// RowMajor V.
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///
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/// It really seems that this callback should provide a meaningful edge on the
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/// _new_ mesh. Meanwhile – Oof – You can use this gross mechanism to find the faces incident on the
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/// collapsed vertex:
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///
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/// ```cpp
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/// const auto survivors =
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/// [&F,&e,&EMAP](const int f1, const int e1, int & d1)
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/// {
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/// for(int c=0;c<3;c++)
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/// {
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/// d1 = EMAP(f1+c*F.rows());
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/// if((d1 != e) && (d1 != e1)) { break; }
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/// }
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/// };
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/// int d1,d2;
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/// survivors(f1,e1,d1);
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/// survivors(f2,e2,d2);
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/// // Will circulating by continuing in the CCW direction of E(d1,:)
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/// // encircle the common edge? That is, is E(d1,1) the common vertex?
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/// const bool ccw = E(d1,1) == E(d2,0) || E(d1,1) == E(d2,1);
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/// std::vector<int> Nf;
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/// {
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/// std::vector<int> Nv;
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/// igl::circulation(d1,ccw,F,EMAP,EF,EI,Nv,Nf);
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/// }
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/// ```
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IGL_INLINE bool collapse_edge(
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const int e,
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const Eigen::RowVectorXd & p,
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Eigen::MatrixXd & V,
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Eigen::MatrixXi & F,
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Eigen::MatrixXi & E,
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Eigen::VectorXi & EMAP,
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Eigen::MatrixXi & EF,
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Eigen::MatrixXi & EI,
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int & e1,
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int & e2,
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int & f1,
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int & f2);
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/// \overload
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///
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/// @param[in] Nsv #Nsv vertex circulation around s (see circulation)
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/// @param[in] Nsf #Nsf face circulation around s
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/// @param[in] Ndv #Ndv vertex circulation around d
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/// @param[in] Ndf #Ndf face circulation around d
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IGL_INLINE bool collapse_edge(
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const int e,
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const Eigen::RowVectorXd & p,
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/*const*/ std::vector<int> & Nsv,
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const std::vector<int> & Nsf,
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/*const*/ std::vector<int> & Ndv,
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const std::vector<int> & Ndf,
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Eigen::MatrixXd & V,
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Eigen::MatrixXi & F,
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Eigen::MatrixXi & E,
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Eigen::VectorXi & EMAP,
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Eigen::MatrixXi & EF,
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Eigen::MatrixXi & EI,
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int & e1,
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int & e2,
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int & f1,
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int & f2);
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/// \overload
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IGL_INLINE bool collapse_edge(
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const int e,
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const Eigen::RowVectorXd & p,
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Eigen::MatrixXd & V,
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Eigen::MatrixXi & F,
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Eigen::MatrixXi & E,
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Eigen::VectorXi & EMAP,
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Eigen::MatrixXi & EF,
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Eigen::MatrixXi & EI);
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/// Collapse least-cost edge from a priority queue and update queue
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///
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/// See decimate.h for more details.
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///
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/// @param[in] cost_and_placement function computing cost of collapsing an edge and 3d
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/// position where it should be placed:
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/// cost_and_placement(V,F,E,EMAP,EF,EI,cost,placement);
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/// **If the edges is collapsed** then this function will be called on all
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/// edges of all faces previously incident on the endpoints of the
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/// collapsed edge.
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/// @param[in] pre_collapse callback called with index of edge whose collapse is about
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/// to be attempted. This function should return whether to **proceed**
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/// with the collapse: returning true means "yes, try to collapse",
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/// returning false means "No, consider this edge 'uncollapsable', behave
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/// as if collapse_edge(e) returned false.
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/// @param[in] post_collapse callback called with index of edge whose collapse was
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/// just attempted and a flag revealing whether this was successful.
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/// @param[in,out] V #V by dim list of vertex positions, lesser index of E(e,:) will be set
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/// to midpoint of edge.
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/// @param[in,out] F #F by 3 list of face indices into V.
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/// @param[in,out] E #E by 2 list of edge indices into V.
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/// @param[in,out] EMAP #F*3 list of indices into E, mapping each directed edge to unique
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/// unique edge in E
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/// @param[in,out] EF #E by 2 list of edge flaps, EF(e,0)=f means e=(i-->j) is the edge of
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/// F(f,:) opposite the vth corner, where EI(e,0)=v. Similarly EF(e,1)
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/// e=(j->i)
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/// @param[in,out] EI #E by 2 list of edge flap corners (see above).
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/// @param[in] Q queue containing pairs of costs and edge indices and insertion "time"
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/// @param[in] EQ #E list of "time" of last time pushed into Q
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/// @param[in] C #E by dim list of stored placements
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/// @param[out] e index into E of attempted collapsed edge. Set to -1 if Q is empty or
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/// contains only infinite cost edges.
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/// @param[out] e1 index into E of edge collpased on left.
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/// @param[out] e2 index into E of edge collpased on right.
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/// @param[out] f1 index into F of face collpased on left.
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/// @param[out] f2 index into F of face collpased on right.
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IGL_INLINE bool collapse_edge(
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const decimate_cost_and_placement_callback & cost_and_placement,
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const decimate_pre_collapse_callback & pre_collapse,
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const decimate_post_collapse_callback & post_collapse,
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Eigen::MatrixXd & V,
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Eigen::MatrixXi & F,
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Eigen::MatrixXi & E,
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Eigen::VectorXi & EMAP,
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Eigen::MatrixXi & EF,
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Eigen::MatrixXi & EI,
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igl::min_heap< std::tuple<double,int,int> > & Q,
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Eigen::VectorXi & EQ,
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Eigen::MatrixXd & C,
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int & e,
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int & e1,
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int & e2,
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int & f1,
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int & f2);
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/// \overload
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IGL_INLINE bool collapse_edge(
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const decimate_cost_and_placement_callback & cost_and_placement,
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Eigen::MatrixXd & V,
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Eigen::MatrixXi & F,
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Eigen::MatrixXi & E,
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Eigen::VectorXi & EMAP,
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Eigen::MatrixXi & EF,
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Eigen::MatrixXi & EI,
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igl::min_heap< std::tuple<double,int,int> > & Q,
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Eigen::VectorXi & EQ,
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Eigen::MatrixXd & C);
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/// \overload
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IGL_INLINE bool collapse_edge(
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const decimate_cost_and_placement_callback & cost_and_placement,
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const decimate_pre_collapse_callback & pre_collapse,
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const decimate_post_collapse_callback & post_collapse,
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Eigen::MatrixXd & V,
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Eigen::MatrixXi & F,
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Eigen::MatrixXi & E,
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Eigen::VectorXi & EMAP,
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Eigen::MatrixXi & EF,
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Eigen::MatrixXi & EI,
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igl::min_heap< std::tuple<double,int,int> > & Q,
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Eigen::VectorXi & EQ,
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Eigen::MatrixXd & C);
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "collapse_edge.cpp"
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#endif
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#endif
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