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#include <igl/floor.h>
#include <igl/readOFF.h>
#include <igl/find.h>
#include <igl/opengl/glfw/Viewer.h>
#include <iostream>
int main(int argc, char *argv[])
{
using namespace Eigen;
using namespace std;
MatrixXd V;
MatrixXi F;
igl::readOFF(TUTORIAL_SHARED_PATH "/decimated-knight.off",V,F);
// 100 random indices into rows of F
VectorXi I;
igl::floor((0.5*(VectorXd::Random(100,1).array()+1.)*F.rows()).eval(),I);
// 50 random indices into rows of I
VectorXi J;
igl::floor((0.5*(VectorXd::Random(50,1).array()+1.)*I.rows()).eval(),J);
VectorXi K = I(J);
// igl::slice(I,J,K); no longer needed
// default green for all faces
MatrixXd C = RowVector3d(0.4,0.8,0.3).replicate(F.rows(),1);
// Red for each in K
MatrixXd R = RowVector3d(1.0,0.3,0.3).replicate(K.rows(),1);
// C(K,:) = R
C(K,Eigen::all) = R;
// igl::slice_into(R,K,1,C); no longer needed
Eigen::Array<bool,Eigen::Dynamic,1> W = Eigen::VectorXd::Random(F.rows()).array()>0.5;
// Set 1/4 of the colors to blue
MatrixXd B = RowVector3d(0.3,0.3,1.0).replicate(W.count(),1);
C(igl::find(W),Eigen::all) = B;
// Plot the mesh with pseudocolors
igl::opengl::glfw::Viewer viewer;
viewer.data().set_mesh(V, F);
viewer.data().set_colors(C);
viewer.launch();
}