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182 lines
5.2 KiB
182 lines
5.2 KiB
#include <igl/read_triangle_mesh.h>
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#include <igl/hessian_energy.h>
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#include <igl/curved_hessian_energy.h>
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#include <igl/massmatrix.h>
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#include <igl/cotmatrix.h>
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#include <igl/isolines_map.h>
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#include <igl/parula.h>
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#include <igl/vertex_components.h>
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#include <igl/remove_unreferenced.h>
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#include <igl/opengl/glfw/Viewer.h>
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#include <igl/heat_geodesics.h>
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#include <Eigen/Core>
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#include <Eigen/SparseCholesky>
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#include <iostream>
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#include <set>
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#include <limits>
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#include <stdlib.h>
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int main(int argc, char * argv[])
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{
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typedef Eigen::SparseMatrix<double> SparseMat;
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srand(57);
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//Read our mesh
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Eigen::MatrixXd V;
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Eigen::MatrixXi F;
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if(!igl::read_triangle_mesh(
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argc>1?argv[1]: TUTORIAL_SHARED_PATH "/beetle.off",V,F)) {
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std::cout << "Failed to load mesh." << std::endl;
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}
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//Constructing an exact function to smooth
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igl::HeatGeodesicsData<double> hgData;
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igl::heat_geodesics_precompute(V, F, hgData);
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Eigen::VectorXd heatDist;
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Eigen::VectorXi gamma(1); gamma << 1947; //1631;
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igl::heat_geodesics_solve(hgData, gamma, heatDist);
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Eigen::VectorXd zexact =
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0.1*(heatDist.array() + (-heatDist.maxCoeff())).pow(2)
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+ 3*V.block(0,1,V.rows(),1).array().cos();
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//Make the exact function noisy
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const double s = 0.1*(zexact.maxCoeff() - zexact.minCoeff());
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Eigen::VectorXd znoisy = zexact + s*Eigen::VectorXd::Random(zexact.size());
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//Constructing the squared Laplacian and squared Hessian energy
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SparseMat L, M;
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igl::cotmatrix(V, F, L);
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igl::massmatrix(V, F, igl::MASSMATRIX_TYPE_BARYCENTRIC, M);
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Eigen::SimplicialLDLT<SparseMat> solver(M);
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SparseMat MinvL = solver.solve(L);
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SparseMat QL = L.transpose()*MinvL;
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SparseMat QH;
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igl::hessian_energy(V, F, QH);
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SparseMat QcH;
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igl::curved_hessian_energy(V, F, QcH);
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//Solve to find Laplacian-smoothed Hessian-smoothed, and
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// curved-Hessian-smoothed solutions
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const double al = 3e-7;
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Eigen::SimplicialLDLT<SparseMat> lapSolver(al*QL + (1.-al)*M);
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Eigen::VectorXd zl = lapSolver.solve(al*M*znoisy);
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const double ah = 2e-7;
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Eigen::SimplicialLDLT<SparseMat> hessSolver(ah*QH + (1.-ah)*M);
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Eigen::VectorXd zh = hessSolver.solve(ah*M*znoisy);
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const double ach = 3e-7;
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Eigen::SimplicialLDLT<SparseMat> curvedHessSolver(al*QcH + (1.-ach)*M);
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Eigen::VectorXd zch = curvedHessSolver.solve(ach*M*znoisy);
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//Viewer that shows all functions: zexact, znoisy, zl, zh
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igl::opengl::glfw::Viewer viewer;
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viewer.data().set_mesh(V,F);
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viewer.data().show_lines = false;
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viewer.callback_key_down =
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[&](igl::opengl::glfw::Viewer & viewer, unsigned char key, int mod)->bool
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{
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//Graduate result to show isolines, then compute color matrix
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const Eigen::VectorXd* z;
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switch(key) {
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case '1':
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z = &zexact;
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break;
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case '2':
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z = &znoisy;
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break;
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case '3':
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z = &zl;
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break;
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case '4':
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z = &zh;
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break;
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case '5':
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z = &zch;
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break;
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default:
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return false;
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}
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viewer.data().set_data(*z);
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return true;
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};
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std::cout << R"(Smoothing a noisy function.
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Usage:
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1 Show original function
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2 Show noisy function
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3 Biharmonic smoothing (zero Neumann boundary)
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4 Biharmonic smoothing (natural planar Hessian boundary)
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5 Biharmonic smoothing (natural curved Hessian boundary)
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)";
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Eigen::MatrixXd CM;
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igl::parula(Eigen::VectorXd::LinSpaced(21,0,1).eval(),false,CM);
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igl::isolines_map(Eigen::MatrixXd(CM),CM);
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viewer.data().set_colormap(CM);
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viewer.data().set_data(znoisy);
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viewer.launch();
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//Constructing a step function to smooth
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Eigen::VectorXd zstep = Eigen::VectorXd::Zero(V.rows());
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for(int i=0; i<V.rows(); ++i) {
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zstep(i) = V(i,2)<-0.25 ? 1. : (V(i,2)>0.31 ? 2. : 0);
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}
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//Smooth that function
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const double sl = 2e-5;
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Eigen::SimplicialLDLT<SparseMat> stepLapSolver(sl*QL + (1.-sl)*M);
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Eigen::VectorXd stepzl = stepLapSolver.solve(al*M*zstep);
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const double sh = 6e-6;
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Eigen::SimplicialLDLT<SparseMat> stepHessSolver(sh*QH + (1.-sh)*M);
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Eigen::VectorXd stepzh = stepHessSolver.solve(ah*M*zstep);
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const double sch = 2e-5;
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Eigen::SimplicialLDLT<SparseMat> stepCurvedHessSolver(sl*QcH + (1.-sch)*M);
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Eigen::VectorXd stepzch = stepCurvedHessSolver.solve(ach*M*zstep);
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//Display functions
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igl::opengl::glfw::Viewer viewer2;
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viewer2.data().set_mesh(V,F);
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viewer2.data().show_lines = false;
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viewer2.callback_key_down =
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[&](igl::opengl::glfw::Viewer & viewer, unsigned char key, int mod)->bool
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{
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//Graduate result to show isolines, then compute color matrix
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const Eigen::VectorXd* z;
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switch(key) {
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case '1':
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z = &zstep;
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break;
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case '2':
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z = &stepzl;
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break;
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case '3':
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z = &stepzh;
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break;
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case '4':
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z = &stepzch;
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break;
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default:
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return false;
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}
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viewer.data().set_data(*z);
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return true;
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};
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std::cout << R"(Smoothing a step function.
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Usage:
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1 Show step function
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2 Biharmonic smoothing (zero Neumann boundary)
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3 Biharmonic smoothing (natural planar Hessian boundary)
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4 Biharmonic smoothing (natural curved Hessian boundary)
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)";
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viewer2.data().set_colormap(CM);
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viewer2.data().set_data(zstep);
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viewer2.launch();
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return 0;
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}
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