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#include <igl/read_triangle_mesh.h>
#include <igl/opengl/glfw/Viewer.h>
#include <igl/per_vertex_normals.h>
#include <igl/per_face_normals.h>
#include <igl/per_corner_normals.h>
#include <iostream>
Eigen::MatrixXd V;
Eigen::MatrixXi F;
Eigen::MatrixXd N_vertices;
Eigen::MatrixXd N_faces;
Eigen::MatrixXd N_corners;
// This function is called every time a keyboard button is pressed
bool key_down(igl::opengl::glfw::Viewer& viewer, unsigned char key, int modifier)
{
switch(key)
{
case '1':
viewer.data().set_normals(N_faces);
return true;
case '2':
viewer.data().set_normals(N_vertices);
return true;
case '3':
viewer.data().set_normals(N_corners);
return true;
default: break;
}
return false;
}
int main(int argc, char *argv[])
{
// Load a mesh in OFF format
igl::read_triangle_mesh(
argc>1?argv[1]: TUTORIAL_SHARED_PATH "/fandisk.off",V,F);
// Compute per-face normals
igl::per_face_normals(V,F,N_faces);
// Compute per-vertex normals
igl::per_vertex_normals(V,F,N_vertices);
// Compute per-corner normals, |dihedral angle| > 20 degrees --> crease
igl::per_corner_normals(V,F,20,N_corners);
// Plot the mesh
igl::opengl::glfw::Viewer viewer;
viewer.callback_key_down = &key_down;
viewer.data().show_lines = false;
viewer.data().set_mesh(V, F);
viewer.data().set_normals(N_faces);
std::cout<<
"Press '1' for per-face normals."<<std::endl<<
"Press '2' for per-vertex normals."<<std::endl<<
"Press '3' for per-corner normals."<<std::endl;
viewer.launch();
}